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Saint Seiya - 2 (2021-09-13)
  1. 2021-09-13
  2. Saint Seiya part 2 (2021-09-13)
  3. Unleash a first-of-its-kind EP combination active from the switched forms of new Hyoga, Ikki, Shiryu, Seiya, and Shun, costing 10 EP from each character (L50+ required):
  4.  
  5. Active (Combination 5x10EP)
  6. Remove all runes to generate a fixed board of enchanted Human runes of 6 types in columns
  7. Deal 500M non-attributive direct damage to all enemies
  8. For 1 round:
  9. - All runes possess 200% effects of other types
  10. - Each member launches 5 extra attacks
  11. - Damage ignores fixed combo shield, puzzle shield, and defense
  12. In the following sections, character names refer to both normal and switched forms unless otherwise specified.
  13. ====================================
  14. 1.Seiya
  15. ====================================
  16. Leader Skill Seiya:
  17. When Team has only Humans or Gods:
  18. I. Team ATK x6.5, HP and REC x1.4
  19. II. Extend runestone moving time by 3 seconds additionally
  20. III. Saints HP, ATK and REC x1.2 additionally
  21. IV. When Team has 3 or more attributes:
  22.   - Team ATK x3 additionally
  23. V. Damage received from Human and God enemies -30%
  24. ==============================
  25. Active Skill Seiya:
  26. For 1 Round:
  27. I. Self ATK x6
  28. II. Ignore Tornado
  29. III. + 3 combos
  30. ==============================
  31. Active Skill 1 Seiya:
  32. I. Turn all Runestones into fixed positions of Enchanted (Water, Fire, Earth, Light, Dark, and Heart) Runestones
  33. For 1 Round:
  34. II. This character will launch 12 Extra Attacks of 30% its Attack (First 5 Attacks will be 5 attributes, next 7 of random attributes)
  35. ==============================
  36. Active Skill 2 Seiya: (Requires his Dragonware)
  37. I. Switch
  38. II. Explode non-Light runestones to generate Human attribute runestones
  39. III. If Leader is a Saints character:
  40.   - Recharge 50% of craft charge
  41. For 1 Round:
  42. IV. Absorb the first attack from enemy
  43. V. Covert x10 of the absorbed damage into HP Recovery
  44. ==============================
  45. Leader Skill Switched Seiya:
  46. When Team only has Humans or Gods:
  47. I. Team ATK x7, HP and REC x1.6
  48. II. Extend Runestone moving time by 3 seconds regardless
  49. III. Saints HP, ATK and REC x1.2 additionally
  50. IV. When Team has 3 or more attributes:
  51.   - Team ATK x3 additionally
  52. V. Damage received from Human and God enemies -30%
  53. ==============================
  54. EP 1 Switched Seiya:
  55. I. Turn all runestones into fixed positions of Enchanted Human (Water, Fire, Earth, Light, Dark and Heart) Runestones
  56. For 1 Round:
  57. II. This character will launch 12 Extra Attacks of 30% its Attack (First 5 Attacks will be 5 attributes, next 7 of random attributes)
  58. ==============================
  59. EP 2 Switched Seiya:
  60. For 1 Round:
  61. I. Ignite all enemies, ignited enemies will have their defense reduced to 0
  62. II. This Character's attack ignores Initial Shield
  63. III. Effect of Light Runes increased by 100%
  64. IV. Light runestones can be dissolved in groups of 1 or more in the first batch
  65. ==============================
  66. Team Skills Seiya: (Line I. and II. were missing from the stream)
  67. III. Lock 12 fixed positions on the board
  68.   1. For every rune dissolved in the locked position in the first batch
  69.     - +1 Combo
  70.   2. By dissolving all runes in the locked positions
  71.     - +12 Combos
  72.     - L/A attack ignores defense
  73.   3. At the end of the round, turn runestones in the locked positions to Enchanted Human Runes
  74. IV. The more Race Runes dissolved, the higher the Team ATK, to the max x5 for 10 Race Runes dissolved
  75. V. All Attributive Runestones possess 25% Effect of each other
  76. ==============================
  77. Saint Seiya Craft Skill:
  78. Obtain "Arayashiki":
  79. For 3 Rounds:
  80. I. Ignore Sticky
  81. II. Ignore Burning
  82. III. Runestone movement will not be stopped when Electrified Runestones are touched
  83. IV. Saints:
  84.   1. ATK x1.5
  85.   2. Ignore Fixed Combo Shield
  86. V. Craft will not be charged through normal means of fulfilling craft charge conditions
  87. Arayashiki skill can be activated when craft charge is full (Consumes 100% craft charge per activation)
  88. ====================================
  89. 2.Dark Human - New Shun*
  90. ====================================
  91. Leader
  92. If the team contains only Humans and New Athena*:
  93. - Team ATK [x6 (normal) / x7 (switched)], HP/REC x1.5
  94. - +3s spintime
  95. - If a group of 7+ runes is dissolved, team ATK x5 additionally and Saints ignore puzzle shield
  96. - Dark runes possess [50% (normal) / 100% (switched)] effects of other types
  97. - Heart runes possess effects of dark
  98. Teamskill: If New Shun* is both Leader and Ally:
  99. Enchant runes touched during spinning
  100. If HP is full before attacking, team ATK x4
  101. If team HP is below 60% before attacking, New Shun* and New Ikki* launch a 4x additional attack
  102. Teamskill: Arayashiki (see above)
  103. Teamskill: If Seiya, Hyoga, Shiryu, Ikki, or Shun are the Leader and the other 4 are members:
  104. The leftmost of each HP/ATK/REC x1.2
  105. Extend spintime to 12s
  106. This teamskill, inherited from Saint Seiya part I, now (probably) allows flexibility between original and Hades forms. Since it is of course common to the other characters, it will not be repeated later.
  107.  
  108. Active 1 (CD7)
  109. Explode electrified runes and self column to generate enchanted Dark runes
  110. For 1 round: New Shun* ATK x3 and ignores fixed combo shield
  111.  
  112. Active 2 (CD8)
  113. This skill can only be activated if New Shun's* personal dragonware is equipped.
  114. Switch.
  115. Enchant all runes
  116. If self is the Leader, +50% craft charge
  117. For 2 rounds: +150% Combo attack bonus
  118.  
  119. EP1 (7)
  120. Turn Water runes to Heart Human runes, Earth to Fire Human, Light to Dark Human
  121. -80% damage received until not attacked by an enemy in a round
  122.  
  123. EP2 (9)
  124. For 2 rounds:
  125. - Tornado-bind enemies to inactivate them for 2 rounds and increase their damage received x2.5
  126. - Each member launches an additional attack and ignores defense
  127.  
  128. ====================================
  129. 3.Fire Human - New Ikki*
  130. ====================================
  131. Leader
  132. If the team contains only Fire , Dark, or New Athena*:
  133. - Team ATK [x6.5 (normal) / x7 (switched)], HP/REC x1.5
  134. - +2s spintime regardlessly
  135. - Fire, Dark, and Heart runes each possess 50% effects of other types
  136. - If 2 of Fire, Dark, or Heart runes are dissolved, team ATK x4.5 additionally
  137.  
  138. Teamskill: If New Ikki* is Leader and Ally:
  139. When team HP is full, next damage received will not lead to defeat
  140. Gain corresponding effects based on team HP before attacks:
  141. 100%: Team ATK x4
  142. 10-59%: New Ikki* launches 2 each 4x additional attacks and ignores defense
  143. 0-9%: Team ATK x4, REC x2; New Ikki* launches 2 additional attacks and ignores defense; enchant all runes at the end of the round
  144. Teamskill: Arayashiki
  145. Teamskill: 5 dudes
  146.  
  147. Active 1 (CD5)
  148. This skill cannot be activated at 1 HP
  149. Deduct 49% total team HP (to min. 1 HP)
  150. Choose 2 columns: turn each into enchanted Human runes of its respective member's attribute
  151. For 2 rounds:
  152. - Columns below New Ikki* in the first dropping batch will be enchanted Fire Human runes
  153. - Columns below New Shun* in the first dropping batch will be enchanted Heart Human runes
  154.  
  155. Active 2 (CD8)
  156. This skill can only be activated if New Ikki's* personal dragonware is equipped
  157. Switch
  158. Fully recover HP
  159. Explode columns under Fire members to generated enchanted Fire runes
  160. If self is the Leader, +50% craft charge
  161.  
  162. EP1 (6)
  163. > This skill cannot be activated at 1 HP
  164. > Deduct 49% total team HP (to min. 1 HP)
  165. > Choose 3 columns: explode each to generate enchanted Human runes of its respective member's attribute
  166. > For 3 rounds:
  167. > - Columns below New Ikki* in the first dropping batch will be enchanted Fire Human runes
  168. > - Columns below New Shun* in the first dropping batch will be enchanted Heart Human runes
  169.  
  170. EP2 (8)
  171. Explode weathered and petrified runes
  172. Deal 100x self base ATK as non-attributive direct damage to all enemies
  173. For 2 rounds: enemies attack themselves or each other once
  174.  
  175. ====================================
  176. 4.Earth Human - New Shiryu*
  177. ====================================
  178. Leader
  179. If the team contains only Humans or New Athena*:
  180. - Team ATK [x5 / x6], HP/REC x1.2
  181. - +1s spintime regardlessly
  182. - Saints ATK x3 additionally
  183. - Heart runes possess 50% effects of attributes
  184. - Water and Earth runes possess 50% effect of each other
  185.  
  186. Teamskill: If New Shiryu* or New Hyoga* are Leader and Ally (in any combination):
  187. If all Earth or Water runes are dissolved in the first batch, team ATK x5
  188. If all Heart runes are dissolved in the first batch, each member launches a 50% additional attack
  189. Teamskill: If the team contains New Shiryu* without personal dragonware equipped:
  190. Replace Active 2 with the following effects:
  191. - Unlock self
  192. - Restore all runes to normal state
  193. - Restore cracked positions
  194. - Self enters a 1-round disabled state and dies becomes incapable of attack and active use afterwards
  195. - For 1 round: Self ATK x9; deduct 1% total team HP per step taken (to min. 1 HP)
  196. Teamskill: Arayashiki
  197. Teamskill: 5 dudes
  198.  
  199. Active 1 (CD7)
  200. Explode all runes
  201. Turn 14 fixed positions to enchanted Earth runes
  202. For 1 round: Self ATK x5
  203.  
  204. Active 2 (CD8)
  205. This skill can only be activated if New Shiryu's* personal dragonware is equipped
  206. Switch
  207. Modify columns under Humans and Dragons to the respective race runes
  208. Enchant Earth and Heart runes
  209. For 2 rounds: nullify damage from spinning step spikes (does this have a name?)
  210.  
  211. EP1 (7)
  212. Explode all runes
  213. Turn columns under New Shiryu* to enchanted Earth runes
  214. For 1 round: Self ATK x7 and ignores quintet shield
  215.  
  216. EP2 (10)
  217. For 1 round:
  218. - Self launches 10 each 10% additional attacks
  219. - If 10+ runes are dissolved in the first batch, the first 100 dropped runes will be enchanted Earth runes
  220.  
  221. ====================================
  222. 5.Water Human - New Hyoga*
  223. ====================================
  224. Leader
  225. [Same as New Shiryu*]
  226. Teamskill: [Also the same as New Shiryu*, except the no-dragonware thing]
  227. Teamskill: Arayashiki
  228. Teamskill: 5 dudes
  229.  
  230. Active 1 (CD6)
  231. Explode frozen runes
  232. Choose a rune: turn its column and row to enchanted Water runes
  233. For 1 round: Self launches 4 additional attacks
  234.  
  235. Active 2 (CD8)
  236. This skill can only be activated if New Shiryu's* personal dragonware is equipped
  237. Switch
  238. Modify columns under Humans and beasts to the respective race runes
  239. Enchant Water and Heart runes
  240. For 2 rounds: nullify damage from poison
  241.  
  242. EP1 (7)
  243. Explode frozen runes; if successful, self EP+2
  244. Choose a rune: turn its column and row to enchanted Water Human runes
  245. For 1 round: Self launches 3 each Water and Fire additional attacks
  246.  
  247. EP2 (8)
  248. Explode self and neighbouring columns to generated enchanted [Water and Heart] runes in fixed positions
  249. For 2 rounds: Freeze enemies to turn their attributes to Water
  250. For 1 round:
  251. - Team ATK x2
  252. - Water runes can be dissolved in groups of 1 in the first batch
  253.  
  254. ====================================
  255. 6.Dark Human - Pandora
  256. ====================================
  257. Active (CD6)
  258. For 2 rounds:
  259. - Electrify enemies to turn their attributes to Fire
  260. - Reduce all members' base REC to 0
  261. - Human and God ATK x2.5
  262.  
  263. ====================================
  264. 7.Water Human - Lyra Orphée
  265. ====================================
  266. Active (CD9)
  267. This skill can only be activated if the team contains 3+ Saints
  268. Clear all additional effects
  269. Hypnotise enemies to inactivate them for 3 rounds, or until Heart runes are dissolved in the first batch if sooner
  270.  
  271. ====================================
  272. 8.Light Human - Gemini Kanon
  273. ====================================
  274. Active 1 (CD7)
  275. Choose up to 3 rune types: explode them to generate Light runes
  276. For 1 round:
  277. - Unlimited movement during spintime
  278. - Self ATK x3
  279.  
  280. Active 2 (CD7)
  281. For 2 rounds: Ignite enemies to turn their attributes to Dark and reduce their attack -70%
  282.  
  283.  
  284.  
  285. ++++++++++++++++++++++++++++++++
  286. The 5 dudes and Pandora come with bond skills to each other, New Athena*, and Hades Shun:
  287.  
  288. Bond requirement: Own New Hyoga* at All Max
  289. If New Seiya's* character rune is dissolved in the first batch, self damage dealt to Humans x1.5
  290. Bond requirement: Own New Shiryu* at All Max
  291. If New Seiya's* character rune is dissolved in the first batch, self damage dealt to Gods x1.5
  292. Bonds requirement: Own New Athena* at Dual Max
  293. If New Hyoga's* character rune is dissolved in the first batch, self damage dealt to [Humans / Gods] x1.5
  294. If New Shiryu's* character rune is dissolved in the first batch, self damage dealt to [Humans / Gods] x1.5
  295. If New Seiya's* character rune is activated and not dissolved in the first batch, self [CD -1 / EP +2]
  296. If New Ikki's* character rune is activated and not dissolved in the first batch, self [CD -1 / EP +2]
  297. If New Shun's* character rune is activated and not dissolved in the first batch, self [CD -1 / EP +2]
  298. Bond requirement: Own New Shun* at All Max
  299. If New Ikki's* character rune is dissolved in the first batch, +2 Combo
  300. Bond requirement: Own New Ikki* at All Max
  301. If New Shun's* character rune is dissolved in the first batch, +2 Combo
  302. Bond requirement: Own Hades Shun* at Dual Max
  303. If Pandora's character rune is activated and not dissolved in the first batch, self CD -1
  304. And the earlier-mentioned personal dragonwares. Each is charged by dissolving the owner's attribute in the first batch, and (probably) gives HP/ATK/REC +10%:
  305.  
  306.  
  307. Pegasus Saint Cloth (New Seiya*)
  308. Dragonware passives
  309. +1s spintime regardlessly
  310. When self active is used, self ATK x1.5
  311. If Human runes are dissolved, self ATK x1.8
  312. Compulsion effects
  313. I. Team ATK/REC x1.25
  314. II. 3 random Humans and Gods CD -3
  315. III. Delay all enemies' CD +2
  316. Virgo Saint Cloth (New Shun*)
  317. Dragonware passives
  318. +1s spintime
  319. When self active is used, self ATK x1.5
  320. If Dark and Heart runes are dissolved, self ATK x2
  321. Compulsion effects
  322. I. Team ATK/REC x1.2
  323. II. 3 random Humans CD -3
  324. III. Delay all enemies' CD +1
  325. Pheonix Saint Cloth (New Ikki*)
  326. Dragonware passives
  327. +1s spintime
  328. When self active is used, self ATK x1.5
  329. If team HP is 60% or below, self ATK x1.8
  330. Compulsion effects
  331. I. Team ATK/REC x1.2
  332. II. 3 random Fire and Dark members CD -3
  333. III. Damage taken will not lead to defeat
  334. Dragon Saint Cloth (New Shiryu*)
  335. Dragonware passives
  336. +0.5s spintime
  337. When self active is used, self ATK x1.5
  338. If Human runes are dissolved, self ATK x1.5
  339. Compulsion effects
  340. I. Human ATK x1.2
  341. II. Fully recover HP
  342. III. Each member launches 1 each 10% Earth and Light additional attack
  343. Cygnus Saint Cloth (New Hyoga*)
  344. Dragonware passives
  345. +0.5s spintime
  346. When self active is used, self ATK x1.5
  347. If Human runes are dissolved, self ATK x1.5
  348. Compulsion effects
  349. I. Human ATK x1.2
  350. II. Human ATK x1.3
  351. III. Turn the most occurring type to Water runes
  352. This guy is the skill feeder, with the usual properties. Buy 60 of them in the Trade Fortress when the collab starts.
  353.  
  354. Collect all 22 other characters in the collab to obtain New Athena* at Dual Max as a reward.
  355.  
  356. ====================================
  357. Light God - New Athena*
  358. ====================================
  359. Active (CD6)
  360. - Saints ATK x2
  361. - Humans launch a 50% additional attack
  362. - At the end of the round, turn self column into enchanted runes of 5 attributes in order
  363. The above effects last until deactivation or defeat
  364. This skill can be deactivated at any time. Upon deactivation:
  365. Explode columns below Humans to generate copies of self column (including enchantment and race)
  366. Teamskill: If New Seiya* and New Athena* are in the team:
  367. The leftmost of each CD -8 on stage entry
  368. +50% craft charge on stage entry
  369. A copy of Underworld Shura* will be given for each clear of his level of a new challenge stage launching 13 Sep (Mon) after maintenance.
  370.  
  371. ====================================
  372. Earth Human - Underworld Shura*
  373. ====================================
  374. Active (CD6)
  375. Choose a column: turn it into Earth Human runes
  376. For 1 round:
  377. - Self ATK x3 and ignores trio shield
  378. - If the team contains 3+ Saints, self CD -2 at the end of the round
  379. And Wyvern Rhadamanthys' Ultimate stage launches 17 Sep (Fri) at night, in which he longs to defeat challengers with an overwhelming display of speed and power.
  380.  
  381. ====================================
  382. Dark Human - Rhadamanthys
  383. ====================================
  384. Active (CD7)
  385. For 1 round:
  386. - Turn the first 10 runes touched during spinning into enchanted Dragon runes of the held rune type
  387. - Saints, Gods, and Dragons ATK x2
  388. - Self ATK x2 additionally and ignores fixed combo shield
  389. Teamskill: If the team contains Rhadamanthys, Minos, and Aiacos:
  390. The leftmost of each base ATK/REC +30%
  391. Hades Shun* is the Arena point card.
  392.  
  393. ====================================
  394. Dark Human - Hades Shun*
  395. ====================================
  396. Active (CD6)
  397. Underworld Saints, Hades Hades*, Pandora CD -2
  398. For 1 round:
  399. - Unlimited movement during spintime; dissolves and round counting will not occur
  400. - Ignore burning
  401.  
  402. And finally, Papillon Myu is the first of the biweekly series Papillon and Balron, launching 13 Sep (Mon) after maintenance.
  403.  
  404. ====================================
  405. Earth Elf - Myu
  406. ====================================
  407. Active (CD6)
  408. Turn Earth runes to enchanted Earth Elf runes
  409. For 1 round: Before attacks. deal 50k Earth direct damage to all enemies per Earth Elf rune dissolved in the first batch

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