SaveText.Ru

Без имени
  1. using SimpleExternalCheatCSGO.Structs;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Globalization;
  5. using System.IO;
  6. using System.Linq;
  7. using System.Text;
  8. using System.Windows.Forms;
  9.  
  10. namespace SimpleExternalCheatCSGO.Settings
  11. {
  12.     public enum GlowType
  13.     {
  14.         Color = 0,
  15.         Vis_Color,
  16.         Health,
  17.     };
  18.  
  19.     public enum BoneSelector
  20.     {
  21.         Head = (1 << 0),
  22.         Neck = (1 << 1),
  23.         Chest = (1 << 2),
  24.         Stomach = (1 << 3)
  25.     };
  26.  
  27.     public class WeaponConfig
  28.     {
  29.         #region TriggerBOT
  30.         public bool bTriggerBotEnabled = true;
  31.         public bool bFriendlyFire = false;
  32.         public int iDelay = 1;
  33.         public int iPause = 1;
  34.         #endregion
  35.         #region AimBot
  36.         public bool bAimbotEnabled = true;
  37.         public bool bVisibleCheck = true;
  38.         public bool bTargetOnGroundCheck = true;
  39.         public int iAimbotDeathBreak = 350;
  40.         public float flAimbotFov = 3f;
  41.         public float flAimbotSmooth = 1.7f;
  42.         #endregion
  43.         #region RecoilControlSystem
  44.         public int iBones = (int)BoneSelector.Head | (int)BoneSelector.Neck;
  45.         public float Vertical = 5f;
  46.         public float Horizontal = 5f;
  47.         public bool bRCS = true;
  48.         #endregion
  49.     }
  50.  
  51.     public static class Config
  52.     {
  53.         #region WeaponConfig
  54.         public static Dictionary<int, WeaponConfig> WeaponsConfig = new Dictionary<int, WeaponConfig>();
  55.  
  56.         public static WeaponConfig GetWeaponConfig(int weapon_id)
  57.         {
  58.             if (WeaponsConfig.Count <= 0)
  59.             {
  60.                 var weaponconfig = new WeaponConfig();
  61.                 WeaponsConfig.Add(0, weaponconfig);
  62.             }
  63.             if (WeaponsConfig.ContainsKey(weapon_id))
  64.                 return WeaponsConfig[weapon_id];
  65.             return WeaponsConfig[0];
  66.         }
  67.         #endregion
  68.  
  69.         #region GlobalsConfig
  70.         public static bool AimbotEnabled = true;
  71.         public static bool TriggerBotEnabled = true;
  72.         public static bool MiscEnabled = true;
  73.         public static bool ESPEnabled = true;
  74.         public static bool AutoPistol = true;
  75.         public static int iAimbotKey = 1;
  76.         public static int iTriggerBotKey = 86;
  77.         public static int iTriggerBotWorkWithAimKey = 5;
  78.         public static int iPanicKey = 0x79;
  79.         #endregion
  80.  
  81.         #region GlowESP
  82.         public static bool bRadarEnabled = false;
  83.         public static bool bGlowEnabled = true;
  84.         public static bool bGlowEnemy = true;
  85.         public static bool bGlowAlly = true;
  86.         public static bool bInnerGlow = false;
  87.         public static bool bFullRender = false;
  88.         public static bool bGlowAfterDeath = false;
  89.         public static bool bGlowWeapons = false;
  90.         public static bool bGlowBomb = false;
  91.         public static bool bCHAMSGOWNOPlayer = false;
  92.         public static GlowType iGlowType = GlowType.Color;
  93.         public static int iGlowToogleKey = -1;
  94.         public static Color bGlowEnemyColor = new Color(200, 0, 0, 200);
  95.         public static Color bGlowEnemyVisibleColor = new Color(255, 0, 65, 150);
  96.         public static Color bGlowAllyColor = new Color(200, 200, 0, 200);
  97.         public static Color bGlowAllyVisibleColor = new Color(0, 169, 251, 150);
  98.  
  99.         public static Color bChamsEnemyColor = new Color(255, 169, 0, 200);
  100.         public static Color bChamsAllyColor = new Color(0, 255, 50, 200);
  101.         #endregion
  102.  
  103.         #region BunnyHOP
  104.         public static bool bBunnyHopEnabled = true;
  105.         public static int iBunnyHopKey = 32;
  106.         #endregion
  107.  
  108.         #region AutoAccept&ShowRanks
  109.         public static bool bAutoAccept = false;
  110.         public static bool bShowRanks = false;
  111.         #endregion
  112.  
  113.         #region Fakelag
  114.         public static bool bFakeLag = false;
  115.         public static int iFakeLagPower = 4;
  116.         #endregion
  117.  
  118.         #region FovChanger
  119.         public static bool bFovChangerEnabled = false;
  120.         public static int FovValue = 100;
  121.         #endregion
  122.  
  123.         #region Namestealer
  124.         public static bool bNameStealerEnabled = false;
  125.         public static int iNameStealerMode = 0;
  126.         public static int iNameStealerType = 0;
  127.         public static bool bNameStealerCustom = false;
  128.         public static int iNameStealerDelay = 250;
  129.  
  130.         public static string szName1 = "---SimpleExternalCheat";
  131.         public static string szName2 = "SimpleExternalCheat---";
  132.         #endregion
  133.  
  134.         #region ClantagChanger
  135.         public static bool bClanTagChangerEnabled = false;
  136.         public static int iClanTagChanger = 0;
  137.         public static string szClanTag1 = "---SimpleExternalCheat";
  138.         public static string szClanTag2 = "SimpleExternalCheat---";
  139.         public static int iClantTagDelay = 250;
  140.         #endregion
  141.     }
  142. }
  143.  

Share with your friends:

Print