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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION:  7.5.1
  5. # TYPE:     1-REGULAR
  6. # STYLE:    NORMAL
  7. # AUTHOR:   NeverSink
  8. # BUILDNOTES: Filter generated with NeverSink's FilterpolishZ
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION AND FILTER EDITOR
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON:     http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON:    http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # POE FORUM THREAD:                     https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # SUPPORT THE DEVELOPMENT:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON:                https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT:  NeverSinkDev
  40. # GITHUB:  NeverSinkDev
  41. # EMAIL :  NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] INFLUENCE EXCEPTIONS
  50. # [[0400]] CONQUEROR OF THE ATLAS INFLUENCE TYPES
  51. #   [0401] Temporary Tiering - T1
  52. #   [0402] Temporary Tiering - T2
  53. #   [0403] Temporary Tiering - T3
  54. # [[0500]] SHAPER ITEMS
  55. #   [0501] Shaper Item Layers - T1 - ECONOMY
  56. #   [0502] Shaper Item Layers - T2 - ECONOMY
  57. #   [0503] Shaper Item Layers - T1 - CLASS
  58. #   [0504] Shaper Item Layers - T2 - CLASS
  59. #   [0505] Shaper Item Layers - T3
  60. # [[0600]] ELDER ITEMS
  61. #   [0601] Elder Item Layers - T1 - ECONOMY
  62. #   [0602] Elder Item Layers - T2 - ECONOMY
  63. #   [0603] Elder Item Layers - CLASS T1
  64. #   [0604] Elder Item Layers - CLASS T2
  65. #   [0605] Elder Item Layers - T3
  66. # [[0700]] Explicit Mod filtering - Rare
  67. #   [0701] All Skill Gem Combinations
  68. #   [0702] Rare Item Permutations
  69. #   [0703] Weapons-Physical (Key: IPD)
  70. #   [0704] The Suffix Abomination
  71. #   [0705] Casters
  72. #   [0706] General Resist Gear
  73. #   [0707] Boots/Gloves
  74. #   [0708] Boots
  75. #   [0709] Gloves
  76. #   [0710] Helmets
  77. #   [0711] Shields
  78. #   [0712] Body
  79. #   [0713] Quiver
  80. #   [0714] Belts
  81. #   [0715] Rings
  82. #   [0716] Amulets
  83. #   [0717] Jewels
  84. #   [0718] Buzzsaw Weapons
  85. # [[0800]] 6Socketed and 5Linked Drops
  86. # [[0900]] Explicit Mod Highlight - League Drops
  87. #   [0901] Synthesis (removed)
  88. #   [0902] Betrayal
  89. #   [0903] Crafting mods
  90. #   [0904] Delve
  91. #   [0905] Bestiary
  92. #   [0906] Incursion - Matatl - traps and movementspeed
  93. #   [0907] Incursion - Body Armours - Guatelitzi
  94. #   [0908] Incursion - Caster Weapons
  95. #   [0909] Incursion - Normal Weapons
  96. #   [0910] Incursion - Rings, Amulets
  97. #   [0911] Incursion - Gloves, Helmets
  98. #   [0912] Incursion General
  99. #   [0913] Warbands
  100. #   [0914] Enchanted Items
  101. # [[1000]] Explicit Mod Highlight - Magic
  102. # [[1100]] Exotic Item Types
  103. # [[1200]] Jewels
  104. # [[1300]] Normal/Magic Crafting Bases
  105. #   [1301] Extreme Value ILVL 86 Rules
  106. #   [1302] 86+ Endgame crafting rules
  107. #   [1303] 84+ Endgame crafting rules
  108. #   [1304] Level-Independent Highlight
  109. # [[1400]] Chancing Section
  110. # [[1500]] Low Value Recipes
  111. #   [1501] Chromatic recipe items ("RGB Recipe")
  112. #   [1502] FLASKS (Endgame rules)
  113. #   [1503] Chisel recipe items
  114. #   [1504] Animate Weapon script - deactivated by default
  115. # [[1600]] Low Strictness Sections
  116. #   [1601] Endgame-start 4-links
  117. #   [1602] 60+ Crafting rules for 60++ trinkets
  118. #   [1603] Low Strictness Magic/Normal Trinkets
  119. # [[1700]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  120. # [[1800]] Currency - PART 1 - Stacked Common Currency
  121. # [[1900]] Currency - PART 1 - Common currency
  122. # [[2000]] OVERRIDE AREA 2 - Override the default rare rulesets here
  123. # [[2100]] RARE ITEMS - ILVL84/86 Crafting Bases
  124. #   [2101] 86+ Endgame crafting rules
  125. #   [2102] 84+ Endgame crafting rules
  126. #   [2103] Other Endgame crafting rules
  127. # [[2200]] RARE ITEMS - TRINKETS (ENDGAME)
  128. #   [2201] Breach Rings Exceptions
  129. #   [2202] Rare trinkets
  130. # [[2300]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  131. #   [2301] T1 rare items
  132. #   [2302] T2 rare items
  133. #   [2303] Other Conditions
  134. #   [2304] 1H Rune Dagger
  135. #   [2305] 1H Daggers
  136. #   [2306] 1H Claws
  137. #   [2307] 1H Wands
  138. #   [2308] 1H Foils
  139. #   [2309] 1H Swords
  140. #   [2310] 1H Maces
  141. #   [2311] 1H Axes
  142. #   [2312] 1H Sceptres
  143. #   [2313] Warstaves
  144. #   [2314] 2H Staves
  145. #   [2315] 2H Swords, Axes, Maces
  146. #   [2316] 2H Bows
  147. #   [2317] AR: Gloves, Boots, Helmets
  148. #   [2318] AR: Body Armors
  149. #   [2319] OH: Shields
  150. #   [2320] OH: Quivers
  151. # [[2400]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  152. # [[2500]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  153. # [[2600]] Gems
  154. #   [2601] Awakened Gems
  155. #   [2602] Exceptional Gems
  156. #   [2603] Special Gems
  157. #   [2604] High Tier Gems
  158. #   [2605] Quality Gems
  159. #   [2606] Leveled Gems
  160. #   [2607] Other gems
  161. # [[2700]] UTILITY FLASKS (Levelling Rules)
  162. # [[2800]] HIDE LAYER 3: Random Endgame Flasks
  163. # [[2900]] Maps, fragments and labyrinth items
  164. #   [2901] Unique Maps
  165. #   [2902] Labyrinth items, Offerings
  166. #   [2903] Blighted maps
  167. #   [2904] Shaped and Elder Maps
  168. #   [2905] Top tier maps (T15-16)
  169. #   [2906] High tier maps(T11-14)
  170. #   [2907] Mid tier maps (T6-10)
  171. #   [2908] Low tier maps (T1-T5)
  172. #   [2909] Sorted Map Fragments
  173. #   [2910] Scarabs
  174. #   [2911] Remaining Map Fragments
  175. # [[3000]] Currency - PART 2 - Rare currency
  176. #   [3001] Regular Rare Currency
  177. #   [3002] Incursion Currency
  178. #   [3003] Delve Currency - Resonators
  179. #   [3004] Delve Currency - Fossil
  180. #   [3005] Metamorph Currency Catalysts
  181. #   [3006] Top Currency
  182. #   [3007] Oil Tier List
  183. #   [3008] Essence Tier List
  184. #   [3009] Perandus
  185. #   [3010] Legion
  186. #   [3011] Incubator
  187. #   [3012] Breach
  188. #   [3013] Others
  189. #   [3014] Prophecies
  190. # [[3100]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  191. #   [3101] Exceptions to prevent ident. mistakes
  192. #   [3102] T1 - Top tier cards
  193. #   [3103] T2 - Great cards
  194. #   [3104] T3 - Decent cards
  195. #   [3105] Special - Special Currency Cards
  196. #   [3106] T5 - Format trash tier cards... before
  197. #   [3107] T4 - ...showing the remaining cards
  198. # [[3200]] Currency - PART 4 - remaining items
  199. # [[3300]] Metamorph Items
  200. # [[3400]] Uniques!
  201. #   [3401] Exceptions
  202. #   [3402] Harbinger - Pieces
  203. #   [3403] Tier 1 uniques
  204. #   [3404] Tier 2 uniques
  205. #   [3405] Multi-Unique bases.
  206. #   [3406] Early Game Predictions
  207. #   [3407] Special Unique Searches
  208. #   [3408] Prophecy-Material Uniques
  209. #   [3409] Random Uniques
  210. # [[3500]] Quest Items and Event Items
  211. # [[3600]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  212. # [[3700]] Leveling - Flasks
  213. #   [3701] Hide outdated flasks
  214. #   [3702] Hybrid flasks (normal)
  215. #   [3703] Life Flasks - Normal (Kudos to Antnee)
  216. #   [3704] Mana Flasks - Magic (Kudos to Antnee)
  217. #   [3705] Show remaining flasks
  218. # [[3800]] Leveling - Merged Rules
  219. # [[3900]] Leveling - RGB Recipes
  220. # [[4000]] Leveling - RARES
  221. #   [4001] Leveling rares - specific items
  222. #   [4002] Leveling rares - Armors
  223. #   [4003] Leveling rares - Caster
  224. #   [4004] Leveling rares - Melee Weapons
  225. #   [4005] Leveling rares - Ranged
  226. #   [4006] Leveling rares - Quivers
  227. #   [4007] Leveling rares - remaining rules
  228. # [[4100]] Leveling - Useful items
  229. #   [4101] Linked gear - 4links
  230. #   [4102] Linked gear - 3links
  231. #   [4103] Act1
  232. #   [4104] Act 2+3
  233. #   [4105] Act 4+5+6
  234. #   [4106] Optional Recipes
  235. #   [4107] 20% quality items for those strange people who want them
  236. # [[4200]] Leveling - natural weapon progression
  237. #   [4201] Quivers - Progression
  238. #   [4202] Progression - Part 1 1-11
  239. #   [4203] Progression - Part 2 11-26
  240. #   [4204] Progression - Part 3 26-65
  241. # [[4300]] Leveling - misc normal items
  242. #   [4301] Normal items - 3-Socketed Items
  243. #   [4302] Normal items - First 4-8 levels - useful items
  244. #   [4303] Vendor Normal items - Until level 3 (Remaining)
  245. # [[4400]] Leveling - misc magic items
  246. #   [4401] Vendor Magic items - until 3
  247. #   [4402] Vendor Magic items - until 16
  248. #   [4403] Vendor Magic items - Jewellery
  249. #   [4404] Vendor Magic items - Until 24
  250. # [[4500]] HIDE LAYER 5 - Remaining Items
  251. # [[4600]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  252. # [[4700]] Special thanks to!
  253.  
  254. #===============================================================================================================
  255. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  256. #===============================================================================================================
  257.  
  258. #===============================================================================================================
  259. # [[0200]] 6 LINKS
  260. #===============================================================================================================
  261.  
  262. Show
  263.         Corrupted False
  264.         LinkedSockets 6
  265.         Rarity <= Rare
  266.         Class "Body Armour"
  267.         SetFontSize 45
  268.         SetTextColor 255 0 0 255                # TEXTCOLOR:     T0 Item
  269.         SetBorderColor 255 0 0 255              # BORDERCOLOR:   T0 Item
  270.         SetBackgroundColor 255 255 255 255      # BACKGROUND:    T0 Drop
  271.         PlayAlertSound 6 300                    # DROPSOUND:     T0 Drop
  272.         PlayEffect Red
  273.         MinimapIcon 0 Red Star
  274.  
  275. Show
  276.         LinkedSockets 6
  277.         Rarity <= Rare
  278.         SetFontSize 45
  279.         SetTextColor 255 0 0 255                # TEXTCOLOR:     T0 Item
  280.         SetBorderColor 255 0 0 255              # BORDERCOLOR:   T0 Item
  281.         SetBackgroundColor 255 255 255 255      # BACKGROUND:    T0 Drop
  282.         PlayAlertSound 1 300                    # DROPSOUND:     T1 Dropsound
  283.         PlayEffect Red
  284.         MinimapIcon 0 Red Hexagon
  285.  
  286. #===============================================================================================================
  287. # [[0300]] INFLUENCE EXCEPTIONS
  288. #===============================================================================================================
  289.  
  290. Show
  291.         HasInfluence Shaper Elder Crusader Redeemer Hunter Warlord
  292.         Rarity <= Rare
  293.         BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
  294.         SetFontSize 45
  295.         SetTextColor 50 130 165 255             # TEXTCOLOR:     ShaperElder
  296.         SetBorderColor 50 130 165 255           # BORDERCOLOR:   Shaper T1
  297.         SetBackgroundColor 255 255 255 255      # BACKGROUND:    T0 Drop
  298.         PlayAlertSound 1 300                    # DROPSOUND:     T1 Dropsound
  299.         PlayEffect Red
  300.         MinimapIcon 0 Red Diamond
  301.  
  302. #===============================================================================================================
  303. # [[0400]] CONQUEROR OF THE ATLAS INFLUENCE TYPES
  304. #===============================================================================================================
  305.  
  306. #------------------------------------
  307. #   [0401] Temporary Tiering - T1
  308. #------------------------------------
  309.  
  310. Show # %SENDER->INFTEMP->T1 $tier->t1 $type->rare->newinfluences
  311.         HasInfluence Crusader Redeemer Hunter Warlord
  312.         ItemLevel >= 85
  313.         Rarity <= Rare
  314.         BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring" "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia" "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring" "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  315.         SetFontSize 45
  316.         SetTextColor 50 130 165 255             # TEXTCOLOR:     ShaperElder
  317.         SetBorderColor 50 130 165 255           # BORDERCOLOR:   Shaper T1
  318.         SetBackgroundColor 255 255 255 255      # BACKGROUND:    T0 Drop
  319.         PlayAlertSound 1 300                    # DROPSOUND:     T0 Drop
  320.         PlayEffect Red
  321.         MinimapIcon 0 Red Diamond
  322.  
  323. Show # $tier->t1c $type->rare->newinfluences
  324.         HasInfluence Crusader Redeemer Hunter Warlord
  325.         ItemLevel >= 86
  326.         Rarity <= Rare
  327.         Class "Rings" "Amulets" "Jewel" "Belts" "Flask"
  328.         SetFontSize 45
  329.         SetTextColor 50 130 165 255             # TEXTCOLOR:     ShaperElder
  330.         SetBorderColor 50 130 165 255           # BORDERCOLOR:   Shaper T1
  331.         SetBackgroundColor 255 255 255 255      # BACKGROUND:    T0 Drop
  332.         PlayAlertSound 1 300                    # DROPSOUND:     T0 Drop
  333.         PlayEffect Red
  334.         MinimapIcon 0 Red Diamond
  335.  
  336. #------------------------------------
  337. #   [0402] Temporary Tiering - T2
  338. #------------------------------------
  339.  
  340. Show # $tier->t2c3 $type->rare->newinfluences
  341.         HasInfluence Crusader Redeemer Hunter Warlord
  342.         ItemLevel >= 80
  343.         DropLevel >= 65
  344.         Rarity <= Rare
  345.         SetFontSize 45
  346.         SetTextColor 255 255 255 255            # TEXTCOLOR:     Cosmetic White
  347.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  348.         SetBackgroundColor 20 110 220           # BACKGROUND:    ShaperElder T2
  349.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  350.         PlayEffect Yellow
  351.         MinimapIcon 0 Yellow Diamond
  352.  
  353. Show # %RECEIVER->INFTEMP->T1 $tier->t2 $type->rare->newinfluences
  354.         HasInfluence Crusader Redeemer Hunter Warlord
  355.         ItemLevel >= 80
  356.         Rarity <= Rare
  357.         BaseType "Agate Amulet" "Amber Amulet" "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Citrine Amulet" "Colossal Tower Shield" "Coral Ring" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Diamond Ring" "Eternal Burgonet" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Gold Ring" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Hubris Circlet" "Imbued Wand" "Jade Amulet" "Jewelled Foil" "Kris" "Lapis Amulet" "Leather Belt" "Lion Pelt" "Moonstone Ring" "Onyx Amulet" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Royal Burgonet" "Ruby Ring" "Rustic Sash" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Sapphire Ring" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" "Vaal Axe" "Vaal Regalia" "Void Sceptre"
  358.         SetFontSize 45
  359.         SetTextColor 255 255 255 255            # TEXTCOLOR:     Cosmetic White
  360.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  361.         SetBackgroundColor 20 110 220           # BACKGROUND:    ShaperElder T2
  362.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  363.         PlayEffect Yellow
  364.         MinimapIcon 0 Yellow Diamond
  365.  
  366. Show # $tier->t2c $type->rare->newinfluences
  367.         HasInfluence Crusader Redeemer Hunter Warlord
  368.         ItemLevel >= 84
  369.         Rarity <= Rare
  370.         Class "Belts" "Boots" "Gloves" "Helmets" "Rings" "Amulets" "Jewel" "Flask"
  371.         SetFontSize 45
  372.         SetTextColor 255 255 255 255            # TEXTCOLOR:     Cosmetic White
  373.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  374.         SetBackgroundColor 20 110 220           # BACKGROUND:    ShaperElder T2
  375.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  376.         PlayEffect Yellow
  377.         MinimapIcon 0 Yellow Diamond
  378.  
  379. Show # $tier->t2cc $type->rare->newinfluences
  380.         HasInfluence Crusader Redeemer Hunter Warlord
  381.         ItemLevel >= 80
  382.         Rarity <= Rare
  383.         Class "Rings" "Amulets" "Jewel" "Belts" "Flask"
  384.         SetFontSize 45
  385.         SetTextColor 255 255 255 255            # TEXTCOLOR:     Cosmetic White
  386.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  387.         SetBackgroundColor 20 110 220           # BACKGROUND:    ShaperElder T2
  388.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  389.         PlayEffect Yellow
  390.         MinimapIcon 0 Yellow Diamond
  391.  
  392. #------------------------------------
  393. #   [0403] Temporary Tiering - T3
  394. #------------------------------------
  395.  
  396. Show # $tier->rest-trinkets $type->rare->newinfluences
  397.         HasInfluence Crusader Redeemer Hunter Warlord
  398.         Rarity <= Rare
  399.         Class "Amulet" "Belts" "Ring"
  400.         SetFontSize 45
  401.         SetBorderColor 25 235 25 255            # BORDERCOLOR:   Shaper Elder Ring
  402.         SetBackgroundColor 50 130 165           # BACKGROUND:    Shaper T3
  403.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  404.         PlayEffect White
  405.         MinimapIcon 1 White Diamond
  406.  
  407. Show # $tier->rest $type->rare->newinfluences
  408.         HasInfluence Crusader Redeemer Hunter Warlord
  409.         Rarity <= Rare
  410.         SetFontSize 45
  411.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  412.         SetBackgroundColor 50 130 165           # BACKGROUND:    Shaper T3
  413.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  414.         PlayEffect White
  415.         MinimapIcon 1 White Diamond
  416.  
  417. #===============================================================================================================
  418. # [[0500]] SHAPER ITEMS
  419. #===============================================================================================================
  420.  
  421. #------------------------------------
  422. #   [0501] Shaper Item Layers - T1 - ECONOMY
  423. #------------------------------------
  424.  
  425. Show # $tier->t1-1 $type->rare->shaper
  426.         HasInfluence Shaper
  427.         ItemLevel >= 82
  428.         Rarity <= Rare
  429.         BaseType "Crystal Belt" "Fingerless Silk Gloves" "Coronal Maul" "Leather Belt" "Opal Ring" "Vaal Mask"
  430.         SetFontSize 45
  431.         SetTextColor 50 130 165 255             # TEXTCOLOR:     ShaperElder
  432.         SetBorderColor 50 130 165 255           # BORDERCOLOR:   Shaper T1
  433.         SetBackgroundColor 255 255 255 255      # BACKGROUND:    T0 Drop
  434.         PlayAlertSound 1 300                    # DROPSOUND:     T0 Drop
  435.         PlayEffect Red
  436.         MinimapIcon 0 Red Diamond
  437.  
  438. Show # $tier->t1-2 $type->rare->shaper
  439.         HasInfluence Shaper
  440.         ItemLevel >= 84
  441.         Rarity <= Rare
  442.         BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Diamond Ring" "Hubris Circlet" "Onyx Amulet" "Turquoise Amulet" "Two-Toned Boots" "Vanguard Belt" "Champion Kite Shield"
  443.         SetFontSize 45
  444.         SetTextColor 50 130 165 255             # TEXTCOLOR:     ShaperElder
  445.         SetBorderColor 50 130 165 255           # BORDERCOLOR:   Shaper T1
  446.         SetBackgroundColor 255 255 255 255      # BACKGROUND:    T0 Drop
  447.         PlayAlertSound 1 300                    # DROPSOUND:     T0 Drop
  448.         PlayEffect Red
  449.         MinimapIcon 0 Red Diamond
  450.  
  451. Show # $tier->t1-3 $type->rare->shaper
  452.         HasInfluence Shaper
  453.         ItemLevel >= 86
  454.         Rarity <= Rare
  455.         BaseType "Lion Pelt" "Convoking Wand" "Coral Amulet" "Eclipse Staff" "Gold Amulet" "Sorcerer Gloves" "Jewelled Foil" "Exquisite Blade" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Prophecy Wand" "Sorcerer Boots" "Thicket Bow" "Two-Stone Ring" "Vaal Regalia" "Void Sceptre" "Copper Kris" "Imp Dagger" "Imperial Bow" "Platinum Kris" "Tornado Wand" "Lapis Amulet"
  456.         SetFontSize 45
  457.         SetTextColor 50 130 165 255             # TEXTCOLOR:     ShaperElder
  458.         SetBorderColor 50 130 165 255           # BORDERCOLOR:   Shaper T1
  459.         SetBackgroundColor 255 255 255 255      # BACKGROUND:    T0 Drop
  460.         PlayAlertSound 1 300                    # DROPSOUND:     T0 Drop
  461.         PlayEffect Red
  462.         MinimapIcon 0 Red Diamond
  463.  
  464. #------------------------------------
  465. #   [0502] Shaper Item Layers - T2 - ECONOMY
  466. #------------------------------------
  467.  
  468. Show # $tier->t2-1 $type->rare->shaper
  469.         HasInfluence Shaper
  470.         ItemLevel >= 80
  471.         Rarity <= Rare
  472.         BaseType "Agate Amulet" "Amber Amulet" "Imp Dagger" "Citrine Amulet" "Coral Ring" "Coronal Maul" "Diamond Ring" "Eclipse Staff" "Imperial Bow" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Pagan Wand" "Skean" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Vaal Mask" "Opal Wand" "Copper Kris" "Iron Sceptre" "Hubris Circlet" "Exquisite Blade" "Coral Amulet" "Paua Amulet" "Sorcerer Gloves" "Unset Ring" "Opal Sceptre" "Gold Amulet"
  473.         SetFontSize 45
  474.         SetTextColor 255 255 255 255            # TEXTCOLOR:     Cosmetic White
  475.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  476.         SetBackgroundColor 20 110 220           # BACKGROUND:    ShaperElder T2
  477.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  478.         PlayEffect Yellow
  479.         MinimapIcon 0 Yellow Diamond
  480.  
  481. Show # $tier->t2-2 $type->rare->shaper
  482.         HasInfluence Shaper
  483.         ItemLevel >= 85
  484.         Rarity <= Rare
  485.         BaseType "Ambusher" "Convoking Wand" "Sorcerer Boots" "Crystal Wand" "Demon's Horn" "Dragon Mace" "Jewelled Foil" "Harbinger Bow" "Heathen Wand" "Heavy Belt" "Imbued Wand" "Imperial Claw" "Imperial Skean" "Iron Ring" "Lion Pelt" "Maelström Staff" "Ezomyte Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Terror Maul" "Spike-Point Arrow Quiver" "Thicket Bow" "Tornado Wand" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" "Sambar Sceptre" "Dragonscale Boots" "Titan Gauntlets" "Behemoth Mace" "Gemini Claw" "Fossilised Spirit Shield" "General's Brigandine" "Tiger Hook" "Titan Greaves" "Moonstone Ring" "Gold Ring" "Maraketh Bow" "Paua Ring" "Serpent Wand"
  486.         SetFontSize 45
  487.         SetTextColor 255 255 255 255            # TEXTCOLOR:     Cosmetic White
  488.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  489.         SetBackgroundColor 20 110 220           # BACKGROUND:    ShaperElder T2
  490.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  491.         PlayEffect Yellow
  492.         MinimapIcon 0 Yellow Diamond
  493.  
  494. #------------------------------------
  495. #   [0503] Shaper Item Layers - T1 - CLASS
  496. #------------------------------------
  497.  
  498. Show # $tier->t1c $type->rare->shaper
  499.         HasInfluence Shaper
  500.         ItemLevel >= 85
  501.         Rarity <= Rare
  502.         Class "Amulets"
  503.         SetFontSize 45
  504.         SetTextColor 50 130 165 255             # TEXTCOLOR:     ShaperElder
  505.         SetBorderColor 50 130 165 255           # BORDERCOLOR:   Shaper T1
  506.         SetBackgroundColor 255 255 255 255      # BACKGROUND:    T0 Drop
  507.         PlayAlertSound 1 300                    # DROPSOUND:     T0 Drop
  508.         PlayEffect Red
  509.         MinimapIcon 0 Red Diamond
  510.  
  511. #------------------------------------
  512. #   [0504] Shaper Item Layers - T2 - CLASS
  513. #------------------------------------
  514.  
  515. Show # $tier->t2c $type->rare->shaper
  516.         HasInfluence Shaper
  517.         ItemLevel >= 86
  518.         Rarity <= Rare
  519.         Class "Belts" "Boots" "Gloves" "Helmets" "Quivers" "Rings" "Rune Dagger" "Sceptres"
  520.         SetFontSize 45
  521.         SetTextColor 255 255 255 255            # TEXTCOLOR:     Cosmetic White
  522.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  523.         SetBackgroundColor 20 110 220           # BACKGROUND:    ShaperElder T2
  524.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  525.         PlayEffect Yellow
  526.         MinimapIcon 0 Yellow Diamond
  527.  
  528. #------------------------------------
  529. #   [0505] Shaper Item Layers - T3
  530. #------------------------------------
  531.  
  532. Show # %D3 $tier->rest-trinkets $type->rare->shaper
  533.         HasInfluence Shaper
  534.         Rarity <= Rare
  535.         Class "Amulet" "Belts" "Ring"
  536.         SetFontSize 45
  537.         SetBorderColor 25 235 25 255            # BORDERCOLOR:   Shaper Elder Ring
  538.         SetBackgroundColor 50 130 165           # BACKGROUND:    Shaper T3
  539.  
  540. Show # %H4 $tier->rest $type->rare->shaper
  541.         HasInfluence Shaper
  542.         Rarity <= Rare
  543.         SetFontSize 45
  544.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  545.         SetBackgroundColor 50 130 165           # BACKGROUND:    Shaper T3
  546.  
  547. #===============================================================================================================
  548. # [[0600]] ELDER ITEMS
  549. #===============================================================================================================
  550.  
  551. #------------------------------------
  552. #   [0601] Elder Item Layers - T1 - ECONOMY
  553. #------------------------------------
  554.  
  555. Show # $tier->t1-1 $type->rare->elder
  556.         HasInfluence Elder
  557.         ItemLevel >= 82
  558.         Rarity <= Rare
  559.         BaseType "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Spiked Gloves"
  560.         SetFontSize 45
  561.         SetTextColor 50 130 165 255             # TEXTCOLOR:     ShaperElder
  562.         SetBorderColor 50 130 165 255           # BORDERCOLOR:   Shaper T1
  563.         SetBackgroundColor 255 255 255 255      # BACKGROUND:    T0 Drop
  564.         PlayAlertSound 1 300                    # DROPSOUND:     T0 Drop
  565.         PlayEffect Red
  566.         MinimapIcon 0 Red Diamond
  567.  
  568. Show # $tier->t1-2 $type->rare->elder
  569.         HasInfluence Elder
  570.         ItemLevel >= 84
  571.         Rarity <= Rare
  572.         BaseType "Agate Amulet" "Astral Plate" "Citrine Amulet" "Convoking Wand"
  573.         SetFontSize 45
  574.         SetTextColor 50 130 165 255             # TEXTCOLOR:     ShaperElder
  575.         SetBorderColor 50 130 165 255           # BORDERCOLOR:   Shaper T1
  576.         SetBackgroundColor 255 255 255 255      # BACKGROUND:    T0 Drop
  577.         PlayAlertSound 1 300                    # DROPSOUND:     T0 Drop
  578.         PlayEffect Red
  579.         MinimapIcon 0 Red Diamond
  580.  
  581. Show # $tier->t1-3 $type->rare->elder
  582.         HasInfluence Elder
  583.         ItemLevel >= 86
  584.         Rarity <= Rare
  585.         BaseType "Onyx Amulet" "Amber Amulet" "Heavy Belt"
  586.         SetFontSize 45
  587.         SetTextColor 50 130 165 255             # TEXTCOLOR:     ShaperElder
  588.         SetBorderColor 50 130 165 255           # BORDERCOLOR:   Shaper T1
  589.         SetBackgroundColor 255 255 255 255      # BACKGROUND:    T0 Drop
  590.         PlayAlertSound 1 300                    # DROPSOUND:     T0 Drop
  591.         PlayEffect Red
  592.         MinimapIcon 0 Red Diamond
  593.  
  594. #------------------------------------
  595. #   [0602] Elder Item Layers - T2 - ECONOMY
  596. #------------------------------------
  597.  
  598. Show # $tier->t2-1 $type->rare->elder
  599.         HasInfluence Elder
  600.         ItemLevel >= 80
  601.         Rarity <= Rare
  602.         BaseType "Agate Amulet" "Amber Amulet" "Astral Plate" "Bone Helmet" "Citrine Amulet" "Crystal Belt" "Fingerless Silk Gloves" "Heavy Belt" "Judgement Staff" "Leather Belt" "Onyx Amulet" "Spiked Gloves" "Turquoise Amulet" "Two-Toned Boots" "Pagan Wand" "Exquisite Blade" "Coral Amulet" "Paua Amulet" "Two-Stone Ring" "Archon Kite Shield" "Slink Gloves" "Topaz Ring"
  603.         SetFontSize 45
  604.         SetTextColor 255 255 255 255            # TEXTCOLOR:     Cosmetic White
  605.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  606.         SetBackgroundColor 20 110 220           # BACKGROUND:    ShaperElder T2
  607.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  608.         PlayEffect Yellow
  609.         MinimapIcon 0 Yellow Diamond
  610.  
  611. Show # $tier->t2-2 $type->rare->elder
  612.         HasInfluence Elder
  613.         ItemLevel >= 85
  614.         Rarity <= Rare
  615.         BaseType "Platinum Kris" "Convoking Wand" "Sorcerer Gloves" "Coral Ring" "Sorcerer Boots" "Driftwood Club" "Eternal Burgonet" "Diamond Ring" "Sapphire Ring" "Gold Amulet" "Mind Cage" "Hubris Circlet" "Vaal Greaves" "Imperial Claw" "Maelström Staff" "Quartz Wand" "Unset Ring" "Ruby Ring" "Eclipse Staff" "Titan Gauntlets" "Imperial Buckler" "Thicket Bow" "Lapis Amulet" "Jade Amulet" "Zodiac Leather" "Dragoon Sword" "Jewelled Foil" "Iron Ring" "Murder Mitts" "Titan Greaves" "Maraketh Bow" "Amethyst Ring" "Imperial Bow" "Vaal Regalia" "Omen Wand" "Moonstone Ring" "Carnal Armour"
  616.         SetFontSize 45
  617.         SetTextColor 255 255 255 255            # TEXTCOLOR:     Cosmetic White
  618.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  619.         SetBackgroundColor 20 110 220           # BACKGROUND:    ShaperElder T2
  620.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  621.         PlayEffect Yellow
  622.         MinimapIcon 0 Yellow Diamond
  623.  
  624. #------------------------------------
  625. #   [0603] Elder Item Layers - CLASS T1
  626. #------------------------------------
  627.  
  628. # Currently no generic rules.
  629.  
  630. #------------------------------------
  631. #   [0604] Elder Item Layers - CLASS T2
  632. #------------------------------------
  633.  
  634. Show # $tier->t2c $type->rare->elder
  635.         HasInfluence Elder
  636.         ItemLevel >= 86
  637.         Rarity <= Rare
  638.         Class "Amulet" "Belts" "Boots" "Gloves" "Helmets" "Quiver" "Ring"
  639.         SetFontSize 45
  640.         SetTextColor 255 255 255 255            # TEXTCOLOR:     Cosmetic White
  641.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  642.         SetBackgroundColor 20 110 220           # BACKGROUND:    ShaperElder T2
  643.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  644.         PlayEffect Yellow
  645.         MinimapIcon 0 Yellow Diamond
  646.  
  647. #------------------------------------
  648. #   [0605] Elder Item Layers - T3
  649. #------------------------------------
  650.  
  651. Show # %D3 $tier->rest-trinkets $type->rare->elder
  652.         HasInfluence Elder
  653.         Rarity <= Rare
  654.         Class "Amulet" "Belts" "Ring"
  655.         SetFontSize 45
  656.         SetBorderColor 25 235 25 255            # BORDERCOLOR:   Shaper Elder Ring
  657.         SetBackgroundColor 50 130 165           # BACKGROUND:    Shaper T3
  658.  
  659. Show # %H4 $tier->rest $type->rare->elder
  660.         HasInfluence Elder
  661.         Rarity <= Rare
  662.         SetFontSize 45
  663.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  664.         SetBackgroundColor 50 130 165           # BACKGROUND:    Shaper T3
  665.  
  666. #===============================================================================================================
  667. # [[0700]] Explicit Mod filtering - Rare
  668. #===============================================================================================================
  669.  
  670. #------------------------------------
  671. #   [0701] All Skill Gem Combinations
  672. #------------------------------------
  673.  
  674. Show # $type->expl->rare
  675.         Corrupted False
  676.         Identified True
  677.         Class "Bow" "Staves"
  678.         HasExplicitMod "Lava Conjurer's" "Splintermind's" "Tecton's" "Tempest Master's" "Winter Beckoner's"
  679.         HasExplicitMod "Magister's"
  680.         SetFontSize 45
  681.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  682.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  683.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  684.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  685.         PlayEffect Blue
  686.         MinimapIcon 0 Blue Diamond
  687.  
  688. Show # $type->expl->rare
  689.         Corrupted False
  690.         Identified True
  691.         Class "Rune Dagger" "Sceptres" "Wands"
  692.         HasExplicitMod "Flame Shaper's" "Frost Singer's" "Lithomancer's" "Mad Lord's" "Thunderhand's"
  693.         HasExplicitMod "Magister's"
  694.         SetFontSize 45
  695.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  696.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  697.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  698.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  699.         PlayEffect Blue
  700.         MinimapIcon 0 Blue Diamond
  701.  
  702. #------------------------------------
  703. #   [0702] Rare Item Permutations
  704. #------------------------------------
  705.  
  706. Show # $type->expl->rare
  707.         Identified True
  708.         DropLevel > 50
  709.         Rarity Rare
  710.         Class "Bows" "Wands"
  711.         HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tacati" "Tyrannical"
  712.         HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
  713.         HasExplicitMod "of Ease" "of Mastery" "of Renown"
  714.         SetFontSize 45
  715.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  716.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  717.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  718.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  719.         PlayEffect Blue
  720.         MinimapIcon 0 Blue Diamond
  721.  
  722. Show # $type->expl->rare
  723.         Corrupted False
  724.         Identified True
  725.         DropLevel > 50
  726.         Rarity Rare
  727.         Class "Bows" "Wands"
  728.         HasExplicitMod "Merciless" "Tyrannical"
  729.         HasExplicitMod "of Incision" "of Renown"
  730.         SetFontSize 45
  731.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  732.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  733.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  734.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  735.         PlayEffect Blue
  736.         MinimapIcon 0 Blue Diamond
  737.  
  738. #------------------------------------
  739. #   [0703] Weapons-Physical (Key: IPD)
  740. #------------------------------------
  741.  
  742. Show # $type->expl->rare
  743.         Identified True
  744.         DropLevel > 50
  745.         Rarity Rare
  746.         HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tacati" "Tyrannical"
  747.         HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
  748.         HasExplicitMod "Champion's" "Conqueror's" "Dictator's" "Emperor's" "of Acclaim" "of Celebration" "of Destruction" "of Fame" "of Incision" "of Infamy" "of Penetrating" "of Renown" "of the Assassin"
  749.         SetFontSize 45
  750.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  751.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  752.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  753.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  754.         PlayEffect Blue
  755.         MinimapIcon 0 Blue Diamond
  756.  
  757. Show # $type->expl->rare
  758.         Identified True
  759.         DropLevel > 50
  760.         Rarity Rare
  761.         HasExplicitMod "Cruel" "Merciless" "Tacati" "Tyrannical"
  762.         HasExplicitMod "Conqueror's" "Dictator's" "Emperor's" "Flaring" "Razor-sharp" "Tempered"
  763.         SetFontSize 45
  764.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  765.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  766.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  767.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  768.         PlayEffect Blue
  769.         MinimapIcon 0 Blue Diamond
  770.  
  771. Show # $type->expl->rare
  772.         Corrupted False
  773.         Identified True
  774.         DropLevel > 50
  775.         Rarity Rare
  776.         HasExplicitMod "Merciless" "Tacati" "Tyrannical"
  777.         HasExplicitMod "of Celebration" "of Infamy"
  778.         SetFontSize 45
  779.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  780.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  781.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  782.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  783.         PlayEffect Blue
  784.         MinimapIcon 0 Blue Diamond
  785.  
  786. #------------------------------------
  787. #   [0704] The Suffix Abomination
  788. #------------------------------------
  789.  
  790. Show # $type->expl->rare
  791.         Corrupted False
  792.         Identified True
  793.         DropLevel > 50
  794.         Rarity Rare
  795.         Class "Bows" "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Wands"
  796.         HasExplicitMod "of Incision" "of Penetrating"
  797.         HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  798.         HasExplicitMod "of Celebration" "of Infamy"
  799.         HasExplicitMod "Annealed" "Arcing" "Blasting" "Bloodthirsty" "Carbonising" "Champion's" "Conqueror's" "Cremating" "Cruel" "Crystalising" "Dictator's" "Discharging" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Frozen" "Glaciated" "Incinerating" "Merciless" "Polar" "Razor-sharp" "Scorching" "Shocking" "Tacati" "Tempered" "Tyrannical" "Vapourising"
  800.         SetFontSize 45
  801.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  802.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  803.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  804.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  805.         PlayEffect Blue
  806.         MinimapIcon 0 Blue Diamond
  807.  
  808. #------------------------------------
  809. #   [0705] Casters
  810. #------------------------------------
  811.  
  812. Show # $type->expl->rare
  813.         Corrupted False
  814.         Identified True
  815.         Rarity Rare
  816.         Class "Rune Dagger" "Sceptres"
  817.         HasExplicitMod "of Destruction" "of Ferocity" "of Finesse" "of Ruin" "of Sortilege" "of Unmaking"
  818.         HasExplicitMod "Flame Shaper's" "Frost Singer's" "Lithomancer's" "Mad Lord's" "Magister's" "Thunderhand's"
  819.         HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Tul's" "Xoph's"
  820.         SetFontSize 45
  821.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  822.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  823.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  824.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  825.         PlayEffect Blue
  826.         MinimapIcon 0 Blue Diamond
  827.  
  828. Show # $type->expl->rare
  829.         Corrupted False
  830.         Identified True
  831.         Rarity Rare
  832.         Class "Rune Dagger" "Sceptres"
  833.         HasExplicitMod "of Celebration" "of Fame" "of Infamy"
  834.         HasExplicitMod "of Arcing" "of Ashes" "of Calamity" "of Discharge" "of Finesse" "of Floe" "of Glaciation" "of Immolation" "of Prestidigitation" "of Ruin" "of Sortilege" "of Unmaking"
  835.         HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Magister's" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Tul's" "Xoph's"
  836.         SetFontSize 45
  837.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  838.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  839.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  840.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  841.         PlayEffect Blue
  842.         MinimapIcon 0 Blue Diamond
  843.  
  844. Show # $type->expl->rare
  845.         Corrupted False
  846.         Identified True
  847.         Rarity Rare
  848.         Class "Rune Dagger" "Sceptres" "Wands" "Shield"
  849.         HasExplicitMod "Carbonising" "Flame Shaper's" "Glyphic" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Xoph's"
  850.         HasExplicitMod "Archmage's" "Corrosive" "Fanatical" "Lich's" "of Ashes" "of Combusting" "of Conflagrating" "of Immolation" "Zealous"
  851.         SetFontSize 45
  852.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  853.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  854.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  855.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  856.         PlayEffect Blue
  857.         MinimapIcon 0 Blue Diamond
  858.  
  859. Show # $type->expl->rare
  860.         Corrupted False
  861.         Identified True
  862.         Rarity Rare
  863.         Class "Rune Dagger" "Sceptres" "Wands" "Shield"
  864.         HasExplicitMod "Esh's" "Excruciating" "Glyphic" "Ionising" "Matatl's" "Runic" "Tacati" "Thunderhand's" "Topotante's" "Vapourising"
  865.         HasExplicitMod "Archmage's" "Lich's" "of Arcing" "of Discharge"
  866.         SetFontSize 45
  867.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  868.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  869.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  870.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  871.         PlayEffect Blue
  872.         MinimapIcon 0 Blue Diamond
  873.  
  874. Show # $type->expl->rare
  875.         Corrupted False
  876.         Identified True
  877.         Rarity Rare
  878.         Class "Rune Dagger" "Sceptres" "Wands" "Shield"
  879.         HasExplicitMod "Cryomancer's" "Crystalising" "Frost Singer's" "Glyphic" "Matatl's" "Mortifying" "Runic" "Tacati" "Topotante's" "Tul's"
  880.         HasExplicitMod "Archmage's" "Gelid" "Heartstopping" "Lich's" "of Floe" "of Glaciation"
  881.         SetFontSize 45
  882.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  883.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  884.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  885.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  886.         PlayEffect Blue
  887.         MinimapIcon 0 Blue Diamond
  888.  
  889. #------------------------------------
  890. #   [0706] General Resist Gear
  891. #------------------------------------
  892.  
  893. Show # $type->expl->rare
  894.         Corrupted False
  895.         Identified True
  896.         Rarity Rare
  897.         HasExplicitMod "of Haast" "of the Ice"
  898.         HasExplicitMod "of the Magma" "of Tzteosh"
  899.         HasExplicitMod "of Ephij" "of the Lightning"
  900.         SetFontSize 45
  901.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  902.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  903.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  904.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  905.         PlayEffect Blue
  906.         MinimapIcon 0 Blue Diamond
  907.  
  908. #------------------------------------
  909. #   [0707] Boots/Gloves
  910. #------------------------------------
  911.  
  912. Show # $type->expl->rare
  913.         Identified True
  914.         Rarity Rare
  915.         Class "Boots" "Gloves"
  916.         HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  917.         HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante"
  918.         HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  919.         HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  920.         SetFontSize 45
  921.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  922.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  923.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  924.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  925.         PlayEffect Blue
  926.         MinimapIcon 0 Blue Diamond
  927.  
  928. Show # $type->expl->rare
  929.         Identified True
  930.         Rarity Rare
  931.         Class "Boots" "Gloves"
  932.         HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  933.         HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante"
  934.         HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
  935.         HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  936.         SetFontSize 45
  937.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  938.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  939.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  940.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  941.         PlayEffect Blue
  942.         MinimapIcon 0 Blue Diamond
  943.  
  944. Show # $type->expl->rare
  945.         Identified True
  946.         Rarity Rare
  947.         Class "Boots" "Gloves"
  948.         HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  949.         HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind" "Puhuarte" "Topotante"
  950.         HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  951.         HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  952.         SetFontSize 45
  953.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  954.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  955.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  956.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  957.         PlayEffect Blue
  958.         MinimapIcon 0 Blue Diamond
  959.  
  960. Show # $type->expl->rare
  961.         Identified True
  962.         Rarity Rare
  963.         Class "Boots" "Gloves"
  964.         HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
  965.         HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante"
  966.         HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  967.         HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  968.         SetFontSize 45
  969.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  970.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  971.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  972.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  973.         PlayEffect Blue
  974.         MinimapIcon 0 Blue Diamond
  975.  
  976. #------------------------------------
  977. #   [0708] Boots
  978. #------------------------------------
  979.  
  980. Show # $type->expl->rare
  981.         Identified True
  982.         Rarity Rare
  983.         Class "Boots"
  984.         HasExplicitMod "Athlete's" "Guatelitzi" "Virile"
  985.         HasExplicitMod "Cheetah's" "Hellion's" "Matatl"
  986.         HasExplicitMod "Fawn's" "of Ephij" "of Haast" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Prior's" "Urchin"
  987.         SetFontSize 45
  988.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  989.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  990.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  991.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  992.         PlayEffect Blue
  993.         MinimapIcon 0 Blue Diamond
  994.  
  995. Show # $type->expl->rare
  996.         Identified True
  997.         DropLevel > 50
  998.         Rarity Rare
  999.         Class "Boots"
  1000.         HasExplicitMod "Cheetah's" "Hellion's" "Matatl"
  1001.         HasExplicitMod "Dauntless" "Guatelitzi" "Indomitable" "Unassailable"
  1002.         HasExplicitMod "Pulsing" "Radiating" "Seething"
  1003.         SetFontSize 45
  1004.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1005.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1006.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1007.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1008.         PlayEffect Blue
  1009.         MinimapIcon 0 Blue Diamond
  1010.  
  1011. #------------------------------------
  1012. #   [0709] Gloves
  1013. #------------------------------------
  1014.  
  1015. Show # $type->expl->rare
  1016.         Identified True
  1017.         DropLevel > 50
  1018.         Rarity Rare
  1019.         Class "Gloves"
  1020.         HasExplicitMod "Indomitable" "Unassailable"
  1021.         HasExplicitMod "Pulsing" "Seething"
  1022.         SetFontSize 45
  1023.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1024.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1025.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1026.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1027.         PlayEffect Blue
  1028.         MinimapIcon 0 Blue Diamond
  1029.  
  1030. Show # $type->expl->rare
  1031.         Identified True
  1032.         Rarity Rare
  1033.         Class "Gloves"
  1034.         HasExplicitMod "Honed" "Polished"
  1035.         HasExplicitMod "of Mastery" "of Renown"
  1036.         HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger" "Puhuarte" "Topotante"
  1037.         HasExplicitMod "Athlete's" "Dauntless" "Djinn's" "Fawn's" "Indomitable" "of Ephij" "of Haast" "of the Blur" "of the Furnace" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Kiln" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Tempest" "of the Thunderhead" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Walrus" "of the Wind" "of the Yeti" "of Tzteosh" "Prior's" "Pulsing" "Radiating" "Rotund" "Seething" "Seraphim's" "Unassailable" "Urchin" "Virile"
  1038.         SetFontSize 45
  1039.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1040.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1041.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1042.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1043.         PlayEffect Blue
  1044.         MinimapIcon 0 Blue Diamond
  1045.  
  1046. Show # $type->expl->rare
  1047.         Identified True
  1048.         DropLevel > 50
  1049.         Rarity Rare
  1050.         Class "Gloves"
  1051.         HasExplicitMod "Honed"
  1052.         HasExplicitMod "of Renown"
  1053.         HasExplicitMod "of Lioneye" "of the Assassin" "Puhuarte" "Topotante"
  1054.         SetFontSize 45
  1055.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1056.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1057.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1058.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1059.         PlayEffect Blue
  1060.         MinimapIcon 0 Blue Diamond
  1061.  
  1062. #------------------------------------
  1063. #   [0710] Helmets
  1064. #------------------------------------
  1065.  
  1066. Show # $type->expl->rare
  1067.         Identified True
  1068.         Rarity Rare
  1069.         Class "Helmets"
  1070.         HasExplicitMod "Athlete's" "Fecund"
  1071.         HasExplicitMod "Abbot's" "Fawn's" "Nautilus's" "Prior's" "Ram's" "Urchin"
  1072.         HasExplicitMod "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Puhuarte"
  1073.         SetFontSize 45
  1074.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1075.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1076.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1077.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1078.         PlayEffect Blue
  1079.         MinimapIcon 0 Blue Diamond
  1080.  
  1081. Show # $type->expl->rare
  1082.         Identified True
  1083.         DropLevel > 50
  1084.         Rarity Rare
  1085.         Class "Helmets"
  1086.         HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
  1087.         HasExplicitMod "Blazing" "Seething"
  1088.         HasExplicitMod "Abbot's" "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Puhuarte" "Seraphim's" "Xopec's"
  1089.         SetFontSize 45
  1090.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1091.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1092.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1093.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1094.         PlayEffect Blue
  1095.         MinimapIcon 0 Blue Diamond
  1096.  
  1097. #------------------------------------
  1098. #   [0711] Shields
  1099. #------------------------------------
  1100.  
  1101. Show # $type->expl->rare
  1102.         Identified True
  1103.         DropLevel > 50
  1104.         Rarity Rare
  1105.         Class "Shields"
  1106.         HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
  1107.         HasExplicitMod "Blazing" "Incandescent" "Scintillating"
  1108.         SetFontSize 45
  1109.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1110.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1111.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1112.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1113.         PlayEffect Blue
  1114.         MinimapIcon 0 Blue Diamond
  1115.  
  1116. Show # $type->expl->rare
  1117.         Identified True
  1118.         Rarity Rare
  1119.         Class "Shields"
  1120.         HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
  1121.         HasExplicitMod "of Calamity" "of Ruin" "of Unmaking"
  1122.         HasExplicitMod "Blazing" "Expertise" "Fecund" "Incandescent" "Indomitable" "of the Rainbow" "of the Span" "of Variegation" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
  1123.         SetFontSize 45
  1124.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1125.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1126.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1127.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1128.         PlayEffect Blue
  1129.         MinimapIcon 0 Blue Diamond
  1130.  
  1131. Show # $type->expl->rare
  1132.         Identified True
  1133.         Rarity Rare
  1134.         Class "Shields"
  1135.         HasExplicitMod "Blazing" "Fecund" "Incandescent" "Indomitable" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
  1136.         HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
  1137.         HasExplicitMod "Abbot's" "Necromancer's" "of Blocking" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "Seraphim's"
  1138.         SetFontSize 45
  1139.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1140.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1141.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1142.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1143.         PlayEffect Blue
  1144.         MinimapIcon 0 Blue Diamond
  1145.  
  1146. Show # $type->expl->rare
  1147.         Identified True
  1148.         Rarity Rare
  1149.         Class "Shields"
  1150.         HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1151.         HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking"
  1152.         HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  1153.         HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1154.         SetFontSize 45
  1155.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1156.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1157.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1158.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1159.         PlayEffect Blue
  1160.         MinimapIcon 0 Blue Diamond
  1161.  
  1162. Show # $type->expl->rare
  1163.         Identified True
  1164.         Rarity Rare
  1165.         Class "Shields"
  1166.         HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1167.         HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1168.         HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking"
  1169.         HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1170.         SetFontSize 45
  1171.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1172.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1173.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1174.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1175.         PlayEffect Blue
  1176.         MinimapIcon 0 Blue Diamond
  1177.  
  1178. Show # $type->expl->rare
  1179.         Identified True
  1180.         Rarity Rare
  1181.         Class "Shields"
  1182.         HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1183.         HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1184.         HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  1185.         HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking"
  1186.         SetFontSize 45
  1187.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1188.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1189.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1190.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1191.         PlayEffect Blue
  1192.         MinimapIcon 0 Blue Diamond
  1193.  
  1194. #------------------------------------
  1195. #   [0712] Body
  1196. #------------------------------------
  1197.  
  1198. Show # $type->expl->rare
  1199.         Identified True
  1200.         DropLevel > 55
  1201.         Rarity Rare
  1202.         Class "Body Armour"
  1203.         HasExplicitMod "Incandescent" "Resplendent"
  1204.         HasExplicitMod "Unassailable" "Unfaltering"
  1205.         SetFontSize 45
  1206.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1207.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1208.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1209.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1210.         PlayEffect Blue
  1211.         MinimapIcon 0 Blue Diamond
  1212.  
  1213. Show # $type->expl->rare
  1214.         Identified True
  1215.         DropLevel > 55
  1216.         Rarity Rare
  1217.         Class "Body Armour"
  1218.         HasExplicitMod "Incandescent" "Resplendent" "Scintillating"
  1219.         HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
  1220.         HasExplicitMod "Abbot's" "Djinn's" "Exarch's" "of the Genius" "of the Virtuoso" "Seraphim's"
  1221.         SetFontSize 45
  1222.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1223.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1224.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1225.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1226.         PlayEffect Blue
  1227.         MinimapIcon 0 Blue Diamond
  1228.  
  1229. Show # $type->expl->rare
  1230.         Identified True
  1231.         DropLevel > 50
  1232.         Rarity Rare
  1233.         Class "Body Armour"
  1234.         HasExplicitMod "Guatelitzi" "Prime" "Rapturous"
  1235.         HasExplicitMod "Abbot's" "Crocodile's" "Exarch's" "Ibex's" "Nautilus's" "Ram's"
  1236.         HasExplicitMod "of Ephij" "of Exuberance" "of Fog" "of Haast" "of Numbing" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
  1237.         SetFontSize 45
  1238.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1239.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1240.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1241.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1242.         PlayEffect Blue
  1243.         MinimapIcon 0 Blue Diamond
  1244.  
  1245. #------------------------------------
  1246. #   [0713] Quiver
  1247. #------------------------------------
  1248.  
  1249. Show # $type->expl->rare
  1250.         Identified True
  1251.         Rarity Rare
  1252.         Class "Quivers"
  1253.         HasExplicitMod "Athlete's" "Fecund"
  1254.         HasExplicitMod "Devastating" "Empowering" "Overpowering" "Unleashed"
  1255.         HasExplicitMod "Honed" "of Ease" "of Ephij" "of Haast" "of Incision" "of Penetrating" "of Rending" "of the Assassin" "of the Gale" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
  1256.         HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1257.         SetFontSize 45
  1258.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1259.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1260.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1261.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1262.         PlayEffect Blue
  1263.         MinimapIcon 0 Blue Diamond
  1264.  
  1265. #------------------------------------
  1266. #   [0714] Belts
  1267. #------------------------------------
  1268.  
  1269. Show # $type->expl->rare
  1270.         Identified True
  1271.         Rarity Rare
  1272.         Class "Belts"
  1273.         HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1274.         HasExplicitMod "Athlete" "Fecund" "Virile"
  1275.         HasExplicitMod "Carapaced" "Devastating" "Empowering" "Encased" "Enveloped" "Overpowering" "Unleashed"
  1276.         HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
  1277.         SetFontSize 45
  1278.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1279.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1280.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1281.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1282.         PlayEffect Blue
  1283.         MinimapIcon 0 Blue Diamond
  1284.  
  1285. Show # $type->expl->rare
  1286.         Identified True
  1287.         Rarity Rare
  1288.         Class "Belts"
  1289.         HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Refilling" "of the Gods" "of the Godslayer" "of the Ice" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Volcano" "of Tzteosh"
  1290.         HasExplicitMod "of Savouring"
  1291.         HasExplicitMod "of Sipping"
  1292.         HasExplicitMod "Athlete" "Devastating" "Empowering" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1293.         SetFontSize 45
  1294.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1295.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1296.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1297.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1298.         PlayEffect Blue
  1299.         MinimapIcon 0 Blue Diamond
  1300.  
  1301. Show # $type->expl->rare
  1302.         Identified True
  1303.         Rarity Rare
  1304.         Class "Belts"
  1305.         HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1306.         HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1307.         HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1308.         HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1309.         SetFontSize 45
  1310.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1311.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1312.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1313.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1314.         PlayEffect Blue
  1315.         MinimapIcon 0 Blue Diamond
  1316.  
  1317. Show # $type->expl->rare
  1318.         Identified True
  1319.         Rarity Rare
  1320.         Class "Belts"
  1321.         HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1322.         HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1323.         HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1324.         HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1325.         SetFontSize 45
  1326.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1327.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1328.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1329.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1330.         PlayEffect Blue
  1331.         MinimapIcon 0 Blue Diamond
  1332.  
  1333. Show # $type->expl->rare
  1334.         Identified True
  1335.         Rarity Rare
  1336.         Class "Belts"
  1337.         HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1338.         HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1339.         HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1340.         HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1341.         SetFontSize 45
  1342.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1343.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1344.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1345.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1346.         PlayEffect Blue
  1347.         MinimapIcon 0 Blue Diamond
  1348.  
  1349. #------------------------------------
  1350. #   [0715] Rings
  1351. #------------------------------------
  1352.  
  1353. Show # $type->expl->rare
  1354.         Identified True
  1355.         Rarity Rare
  1356.         Class "Rings"
  1357.         HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
  1358.         HasExplicitMod "Empowering" "Flawless" "Overpowering" "Unleashed"
  1359.         HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Gleaming" "Polar" "Vapourising"
  1360.         HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Meteor" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "of Voltage"
  1361.         SetFontSize 45
  1362.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1363.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1364.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1365.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1366.         PlayEffect Blue
  1367.         MinimapIcon 0 Blue Diamond
  1368.  
  1369. Show # $type->expl->rare
  1370.         Identified True
  1371.         Rarity Rare
  1372.         Class "Rings"
  1373.         HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
  1374.         HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
  1375.         HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1376.         HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1377.         SetFontSize 45
  1378.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1379.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1380.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1381.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1382.         PlayEffect Blue
  1383.         MinimapIcon 0 Blue Diamond
  1384.  
  1385. Show # $type->expl->rare
  1386.         Identified True
  1387.         Rarity Rare
  1388.         Class "Rings"
  1389.         HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
  1390.         HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
  1391.         HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1392.         HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1393.         SetFontSize 45
  1394.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1395.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1396.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1397.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1398.         PlayEffect Blue
  1399.         MinimapIcon 0 Blue Diamond
  1400.  
  1401. Show # $type->expl->rare
  1402.         Identified True
  1403.         Rarity Rare
  1404.         Class "Rings"
  1405.         HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
  1406.         HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
  1407.         HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1408.         HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1409.         SetFontSize 45
  1410.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1411.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1412.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1413.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1414.         PlayEffect Blue
  1415.         MinimapIcon 0 Blue Diamond
  1416.  
  1417. #------------------------------------
  1418. #   [0716] Amulets
  1419. #------------------------------------
  1420.  
  1421. Show # $type->expl->rare
  1422.         Identified True
  1423.         Rarity Rare
  1424.         Class "Amulets"
  1425.         HasExplicitMod "Guatelitzi" "Indomitable" "Unassailable" "Xopec"
  1426.         HasExplicitMod "Dazzling" "Resplendent"
  1427.         HasExplicitMod "of the Rainbow" "of the Span" "Puhuarte"
  1428.         HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Ranger" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
  1429.         SetFontSize 45
  1430.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1431.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1432.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1433.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1434.         PlayEffect Blue
  1435.         MinimapIcon 0 Blue Diamond
  1436.  
  1437. Show # $type->expl->rare
  1438.         Identified True
  1439.         Rarity Rare
  1440.         Class "Amulets"
  1441.         HasExplicitMod "Athlete's" "Dazzling" "Guatelitzi" "Resplendent" "Rotund" "Virile" "Xopec"
  1442.         HasExplicitMod "of the Rainbow" "of the Span"
  1443.         HasExplicitMod "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte"
  1444.         HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
  1445.         SetFontSize 45
  1446.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1447.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1448.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1449.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1450.         PlayEffect Blue
  1451.         MinimapIcon 0 Blue Diamond
  1452.  
  1453. Show # $type->expl->rare
  1454.         Identified True
  1455.         Rarity Rare
  1456.         Class "Amulets"
  1457.         HasExplicitMod "Athlete's" "Dazzling" "Guatelitzi" "Resplendent" "Rotund" "Virile" "Xopec"
  1458.         HasExplicitMod "of the Galaxy" "of the Infinite" "of the Multiverse" "of the Universe"
  1459.         HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "Puhuarte"
  1460.         HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Span" "of the Volcano" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
  1461.         SetFontSize 45
  1462.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1463.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1464.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1465.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1466.         PlayEffect Blue
  1467.         MinimapIcon 0 Blue Diamond
  1468.  
  1469. Show # $type->expl->rare
  1470.         Identified True
  1471.         Rarity Rare
  1472.         Class "Amulets"
  1473.         HasExplicitMod "Devastating" "Overpowering" "Unleashed"
  1474.         HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Flaring" "of the Assassin" "of the Ranger" "Polar" "Razor-sharp" "Tempered" "Vapourising"
  1475.         HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1476.         HasExplicitMod "Athlete's" "Dazzling" "of Discharge" "of Ephij" "of Flames" "of Floe" "of Haast" "of Immolation" "of Incision" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Puhuarte" "Resplendent" "Rotund" "Virile"
  1477.         SetFontSize 45
  1478.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1479.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1480.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1481.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1482.         PlayEffect Blue
  1483.         MinimapIcon 0 Blue Diamond
  1484.  
  1485. Show # $type->expl->rare
  1486.         Identified True
  1487.         Rarity Rare
  1488.         Class "Amulets"
  1489.         HasExplicitMod "of Expertise" "of Nimbleness" "Puhuarte"
  1490.         HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1491.         HasExplicitMod "Thaumaturgist's" "Wizard's"
  1492.         SetFontSize 45
  1493.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1494.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1495.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1496.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1497.         PlayEffect Blue
  1498.         MinimapIcon 0 Blue Diamond
  1499.  
  1500. #------------------------------------
  1501. #   [0717] Jewels
  1502. #------------------------------------
  1503.  
  1504. Show # $type->expl->rare
  1505.         Corrupted False
  1506.         Identified True
  1507.         Rarity <= Rare
  1508.         Class "Jewel"
  1509.         HasExplicitMod "Shimmering" "Vivid"
  1510.         SetFontSize 45
  1511.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1512.         PlayEffect Blue Temp
  1513.         MinimapIcon 2 Blue Diamond
  1514.  
  1515. #------------------------------------
  1516. #   [0718] Buzzsaw Weapons
  1517. #------------------------------------
  1518.  
  1519. Show
  1520.         Corrupted False
  1521.         Identified True
  1522.         DropLevel > 50
  1523.         Rarity Rare
  1524.         Class "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords"
  1525.         HasExplicitMod "of Incision" "of Penetrating"
  1526.         HasExplicitMod "Discharging" "Electrocuting" "Shocking" "Topotante's" "Vapourising"
  1527.         HasExplicitMod "Carbonising" "Crystalising" "Entombing" "Glaciated" "Polar"
  1528.         HasExplicitMod "of Celebration" "of Infamy"
  1529.         SetFontSize 45
  1530.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1531.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1532.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1533.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1534.         PlayEffect Blue
  1535.         MinimapIcon 0 Blue Diamond
  1536.  
  1537. #===============================================================================================================
  1538. # [[0800]] 6Socketed and 5Linked Drops
  1539. #===============================================================================================================
  1540.  
  1541. Show # %D5
  1542.         LinkedSockets 5
  1543.         Sockets 6
  1544.         Rarity <= Rare
  1545.         SetFontSize 45
  1546.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1547.         SetBackgroundColor 100 100 100 255      # BACKGROUND:    Recipe T1
  1548.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  1549.         PlayEffect Blue
  1550.         MinimapIcon 2 Blue Diamond
  1551.  
  1552. Show # %D4 %REMS3
  1553.         LinkedSockets 5
  1554.         ItemLevel >= 65
  1555.         Rarity < Unique
  1556.         Class "Body Armours"
  1557.         SetFontSize 45
  1558.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1559.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  1560.         PlayEffect White
  1561.         MinimapIcon 2 White Circle
  1562.  
  1563. Show # %D2
  1564.         LinkedSockets 5
  1565.         ItemLevel >= 65
  1566.         Rarity < Unique
  1567.         SetFontSize 45
  1568.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1569.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  1570.         PlayEffect Blue
  1571.         MinimapIcon 2 Blue Diamond
  1572.  
  1573. Show # %D5 $lvl
  1574.         LinkedSockets 5
  1575.         ItemLevel < 65
  1576.         Rarity < Unique
  1577.         SetFontSize 45
  1578.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1579.         SetBackgroundColor 0 0 0 255            # BACKGROUND:    Neutral T2
  1580.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  1581.         PlayEffect Blue
  1582.         MinimapIcon 2 Blue Diamond
  1583.  
  1584. Show # %D5
  1585.         Sockets 6
  1586.         ItemLevel >= 86
  1587.         Rarity <= Rare
  1588.         BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather"
  1589.         SetFontSize 45
  1590.         SetTextColor 255 255 255 255            # TEXTCOLOR:     Cosmetic White
  1591.         SetBorderColor 200 200 0 255            # BORDERCOLOR:   Aspect: 83plus
  1592.         SetBackgroundColor 100 100 100 255      # BACKGROUND:    Recipe T1
  1593.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  1594.         PlayEffect White
  1595.         MinimapIcon 2 White Circle
  1596.  
  1597. Show # %D5
  1598.         Sockets 6
  1599.         ItemLevel >= 85
  1600.         Rarity <= Rare
  1601.         BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Vaal Axe"
  1602.         SetFontSize 45
  1603.         SetTextColor 255 255 255 255            # TEXTCOLOR:     Cosmetic White
  1604.         SetBorderColor 200 200 0 255            # BORDERCOLOR:   Aspect: 83plus
  1605.         SetBackgroundColor 100 100 100 255      # BACKGROUND:    Recipe T1
  1606.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  1607.         PlayEffect White
  1608.         MinimapIcon 2 White Circle
  1609.  
  1610. Show # %D5
  1611.         Sockets 6
  1612.         Rarity <= Rare
  1613.         SetFontSize 45
  1614.         SetTextColor 255 255 255 255            # TEXTCOLOR:     Cosmetic White
  1615.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  1616.         SetBackgroundColor 100 100 100 255      # BACKGROUND:    Recipe T1
  1617.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  1618.         PlayEffect White
  1619.         MinimapIcon 2 White Circle
  1620.  
  1621. #===============================================================================================================
  1622. # [[0900]] Explicit Mod Highlight - League Drops
  1623. #===============================================================================================================
  1624.  
  1625. #------------------------------------
  1626. #   [0901] Synthesis (removed)
  1627. #------------------------------------
  1628.  
  1629. Show # $type->expl->league
  1630.         FracturedItem True
  1631.         Rarity <= Rare
  1632.         SetFontSize 45
  1633.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1634.         SetBackgroundColor 0 0 0 255
  1635.         PlayEffect White Temp
  1636.         MinimapIcon 2 White Diamond
  1637.  
  1638. Show # $type->expl->league
  1639.         SynthesisedItem True
  1640.         Rarity <= Rare
  1641.         SetFontSize 45
  1642.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1643.         SetBackgroundColor 0 0 0 255
  1644.         PlayEffect White Temp
  1645.         MinimapIcon 2 White Diamond
  1646.  
  1647. #------------------------------------
  1648. #   [0902] Betrayal
  1649. #------------------------------------
  1650.  
  1651. Show # $type->expl->league
  1652.         Identified True
  1653.         HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled"
  1654.         SetFontSize 45
  1655.         SetTextColor 0 240 190 240
  1656.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1657.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1658.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  1659.         PlayEffect Yellow
  1660.         MinimapIcon 1 Yellow Diamond
  1661.  
  1662. Show # $type->expl->league
  1663.         Identified True
  1664.         HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled"
  1665.         SetFontSize 45
  1666.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1667.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1668.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  1669.         PlayEffect White
  1670.         MinimapIcon 2 Yellow Diamond
  1671.  
  1672. Show # %D5 $type->expl->league
  1673.         Identified True
  1674.         HasExplicitMod "Veil"
  1675.         SetFontSize 45
  1676.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1677.         PlayEffect White Temp
  1678.         MinimapIcon 2 White Diamond
  1679.  
  1680. #------------------------------------
  1681. #   [0903] Crafting mods
  1682. #------------------------------------
  1683.  
  1684. Show # %D3 $type->expl->league
  1685.         Identified True
  1686.         HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
  1687.         SetFontSize 40
  1688.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1689.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1690.  
  1691. #------------------------------------
  1692. #   [0904] Delve
  1693. #------------------------------------
  1694.  
  1695. Show # $type->expl->league
  1696.         Identified True
  1697.         HasExplicitMod "of the Underground" "Subterranean"
  1698.         SetFontSize 45
  1699.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1700.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1701.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1702.         PlayEffect Blue
  1703.         MinimapIcon 2 Blue Diamond
  1704.  
  1705. #------------------------------------
  1706. #   [0905] Bestiary
  1707. #------------------------------------
  1708.  
  1709. Show # %D4 $type->expl->league
  1710.         Identified True
  1711.         Class "Rings" "Amulets" "Belts"
  1712.         HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
  1713.         SetFontSize 45
  1714.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1715.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1716.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1717.         PlayEffect White Temp
  1718.         MinimapIcon 2 White Diamond
  1719.  
  1720. Show # %D2 $type->expl->league
  1721.         Identified True
  1722.         HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
  1723.         SetFontSize 45
  1724.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1725.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1726.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1727.         PlayEffect White Temp
  1728.         MinimapIcon 2 White Diamond
  1729.  
  1730. #------------------------------------
  1731. #   [0906] Incursion - Matatl - traps and movementspeed
  1732. #------------------------------------
  1733.  
  1734. Show # %D5 $type->expl->league
  1735.         Identified True
  1736.         Rarity Rare
  1737.         Class "Boots"
  1738.         HasExplicitMod "Matatl's"
  1739.         SetFontSize 45
  1740.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1741.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1742.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1743.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1744.         PlayEffect Blue
  1745.         MinimapIcon 2 Blue Diamond
  1746.  
  1747. #------------------------------------
  1748. #   [0907] Incursion - Body Armours - Guatelitzi
  1749. #------------------------------------
  1750.  
  1751. Show # %D5 $type->expl->league
  1752.         Identified True
  1753.         Rarity Rare
  1754.         Class "Body Armour"
  1755.         HasExplicitMod "Guatelitzi's"
  1756.         SetFontSize 45
  1757.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1758.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1759.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1760.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1761.         PlayEffect Blue
  1762.         MinimapIcon 2 Blue Diamond
  1763.  
  1764. #------------------------------------
  1765. #   [0908] Incursion - Caster Weapons
  1766. #------------------------------------
  1767.  
  1768. Show # %D4 $type->expl->league
  1769.         Identified True
  1770.         Rarity Rare
  1771.         Class "Rune Dagger" "Wand" "Sceptre"
  1772.         HasExplicitMod "Matatl's" "Tacati's" "Topotante's"
  1773.         SetFontSize 45
  1774.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1775.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1776.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1777.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1778.         PlayEffect Blue
  1779.         MinimapIcon 2 Blue Diamond
  1780.  
  1781. #------------------------------------
  1782. #   [0909] Incursion - Normal Weapons
  1783. #------------------------------------
  1784.  
  1785. Show # %D5 $type->expl->league
  1786.         Identified True
  1787.         DropLevel >= 50
  1788.         Rarity Rare
  1789.         Class "Claws" "Daggers" "Thrusting" "Bows"
  1790.         HasExplicitMod "Topotante's"
  1791.         SetFontSize 45
  1792.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1793.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1794.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1795.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1796.         PlayEffect Blue
  1797.         MinimapIcon 2 Blue Diamond
  1798.  
  1799. Show # %D5 $type->expl->league
  1800.         Identified True
  1801.         DropLevel >= 50
  1802.         Rarity Rare
  1803.         Class "Claws" "Daggers" "One Hand" "Two Hand" "Bows"
  1804.         HasExplicitMod "Tacati's"
  1805.         SetFontSize 45
  1806.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1807.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1808.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1809.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1810.         PlayEffect Blue
  1811.         MinimapIcon 2 Blue Diamond
  1812.  
  1813. #------------------------------------
  1814. #   [0910] Incursion - Rings, Amulets
  1815. #------------------------------------
  1816.  
  1817. Show # %D5 $type->expl->league
  1818.         Identified True
  1819.         Rarity Rare
  1820.         Class "Amulets" "Rings" "Belts"
  1821.         HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  1822.         SetFontSize 45
  1823.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1824.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1825.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1826.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1827.         PlayEffect Blue
  1828.         MinimapIcon 2 Blue Diamond
  1829.  
  1830. #------------------------------------
  1831. #   [0911] Incursion - Gloves, Helmets
  1832. #------------------------------------
  1833.  
  1834. Show # %D5 $type->expl->league
  1835.         Identified True
  1836.         Rarity Rare
  1837.         Class "Gloves" "Helmets"
  1838.         HasExplicitMod "Puhuarte" "Topotante"
  1839.         SetFontSize 45
  1840.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1841.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1842.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1843.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1844.         PlayEffect Blue
  1845.         MinimapIcon 2 Blue Diamond
  1846.  
  1847. #------------------------------------
  1848. #   [0912] Incursion General
  1849. #------------------------------------
  1850.  
  1851. Show # %D2 $type->expl->league
  1852.         Identified True
  1853.         Rarity Rare
  1854.         HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  1855.         SetFontSize 45
  1856.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  1857.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1858.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  1859.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1860.         PlayEffect Blue
  1861.         MinimapIcon 2 Blue Diamond
  1862.  
  1863. Show # $type->expl->league
  1864.         Identified True
  1865.         Rarity Magic
  1866.         HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  1867.         SetFontSize 45
  1868.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1869.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1870.         PlayEffect Blue
  1871.         MinimapIcon 2 Blue Diamond
  1872.  
  1873. #------------------------------------
  1874. #   [0913] Warbands
  1875. #------------------------------------
  1876.  
  1877. Show # %D2 $type->expl->league
  1878.         Identified True
  1879.         HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's"
  1880.         SetFontSize 40
  1881.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1882.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1883.         PlayEffect Blue Temp
  1884.  
  1885. #------------------------------------
  1886. #   [0914] Enchanted Items
  1887. #------------------------------------
  1888.  
  1889. Show # $type->expl->league
  1890.         AnyEnchantment True
  1891.         SetFontSize 45
  1892.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1893.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1894.         PlayEffect Blue
  1895.         MinimapIcon 2 Blue Diamond
  1896.  
  1897. #===============================================================================================================
  1898. # [[1000]] Explicit Mod Highlight - Magic
  1899. #===============================================================================================================
  1900.  
  1901. Show # $type->expl->magic
  1902.         Corrupted False
  1903.         Identified True
  1904.         Rarity Magic
  1905.         Class "Rune Daggers" "Sceptre"
  1906.         HasExplicitMod "Esh's" "Runic" "Xoph's"
  1907.         SetFontSize 45
  1908.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1909.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1910.         PlayEffect Blue
  1911.         MinimapIcon 2 Blue Diamond
  1912.  
  1913. Show # $type->expl->magic
  1914.         Corrupted False
  1915.         Identified True
  1916.         Rarity Magic
  1917.         Class "Rune Daggers" "Sceptre" "Wand"
  1918.         HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's"
  1919.         HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking"
  1920.         SetFontSize 45
  1921.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1922.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1923.         PlayEffect Blue
  1924.         MinimapIcon 2 Blue Diamond
  1925.  
  1926. Show # $type->expl->magic
  1927.         Corrupted False
  1928.         Identified True
  1929.         DropLevel > 55
  1930.         Rarity Magic
  1931.         Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves"
  1932.         HasExplicitMod "Merciless"
  1933.         SetFontSize 45
  1934.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1935.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1936.         PlayEffect Blue
  1937.         MinimapIcon 2 Blue Diamond
  1938.  
  1939. Show # $type->expl->magic
  1940.         Corrupted False
  1941.         Identified True
  1942.         DropLevel > 55
  1943.         Rarity Magic
  1944.         Class "Bow" "Claw" "Daggers" "One Hand" "Wand"
  1945.         HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising"
  1946.         HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending"
  1947.         SetFontSize 45
  1948.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1949.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1950.         PlayEffect Blue
  1951.         MinimapIcon 2 Blue Diamond
  1952.  
  1953. Show # $type->expl->magic
  1954.         Corrupted False
  1955.         Identified True
  1956.         DropLevel > 55
  1957.         Rarity Magic
  1958.         HasExplicitMod "Necromancer's"
  1959.         SetFontSize 45
  1960.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1961.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1962.         PlayEffect Blue
  1963.         MinimapIcon 2 Blue Diamond
  1964.  
  1965. Show # $type->expl->magic
  1966.         Corrupted False
  1967.         Identified True
  1968.         DropLevel > 50
  1969.         Rarity Magic
  1970.         Class "Boots"
  1971.         HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable"
  1972.         HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  1973.         SetFontSize 45
  1974.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1975.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1976.         PlayEffect Blue
  1977.         MinimapIcon 2 Blue Diamond
  1978.  
  1979. Show # $type->expl->magic
  1980.         Corrupted False
  1981.         Identified True
  1982.         DropLevel > 60
  1983.         Rarity Magic
  1984.         Class "Body Armour"
  1985.         HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering"
  1986.         HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  1987.         SetFontSize 45
  1988.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  1989.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  1990.         PlayEffect Blue
  1991.         MinimapIcon 2 Blue Diamond
  1992.  
  1993. Show # $type->expl->magic
  1994.         Corrupted False
  1995.         Identified True
  1996.         DropLevel > 50
  1997.         Rarity Magic
  1998.         Class "Gloves"
  1999.         HasExplicitMod "Athlete's" "Seething" "Unassailable"
  2000.         HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2001.         SetFontSize 45
  2002.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  2003.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  2004.         PlayEffect Blue
  2005.         MinimapIcon 2 Blue Diamond
  2006.  
  2007. Show # $type->expl->magic
  2008.         Corrupted False
  2009.         Identified True
  2010.         DropLevel > 50
  2011.         Rarity Magic
  2012.         Class "Shield"
  2013.         HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's"
  2014.         HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking"
  2015.         SetFontSize 45
  2016.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  2017.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  2018.         PlayEffect Blue
  2019.         MinimapIcon 2 Blue Diamond
  2020.  
  2021. Show # $type->expl->magic
  2022.         Corrupted False
  2023.         Identified True
  2024.         Rarity Magic
  2025.         Class "Quiver"
  2026.         BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  2027.         HasExplicitMod "Devastating" "Fecund" "Overpowering"
  2028.         HasExplicitMod "of Destruction" "of Ease" "of Rending"
  2029.         SetFontSize 45
  2030.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  2031.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  2032.         PlayEffect Blue
  2033.         MinimapIcon 2 Blue Diamond
  2034.  
  2035. Show # $type->expl->magic
  2036.         Corrupted False
  2037.         Identified True
  2038.         DropLevel > 50
  2039.         Rarity Magic
  2040.         Class "Helmets"
  2041.         HasExplicitMod "Blazing" "Fecund" "Unassailable"
  2042.         HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2043.         SetFontSize 45
  2044.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  2045.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  2046.         PlayEffect Blue
  2047.         MinimapIcon 2 Blue Diamond
  2048.  
  2049. Show # $type->expl->magic
  2050.         Corrupted False
  2051.         Identified True
  2052.         Rarity Magic
  2053.         Class "Amulet"
  2054.         HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's"
  2055.         HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh"
  2056.         SetFontSize 45
  2057.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  2058.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  2059.         PlayEffect Blue
  2060.         MinimapIcon 2 Blue Diamond
  2061.  
  2062. Show # $type->expl->magic
  2063.         Corrupted False
  2064.         Identified True
  2065.         Rarity Magic
  2066.         Class "Rings"
  2067.         HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile"
  2068.         HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage"
  2069.         SetFontSize 45
  2070.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  2071.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  2072.         PlayEffect Blue
  2073.         MinimapIcon 2 Blue Diamond
  2074.  
  2075. Show # $type->expl->magic
  2076.         Corrupted False
  2077.         Identified True
  2078.         Rarity Magic
  2079.         Class "Belts"
  2080.         HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering"
  2081.         HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh"
  2082.         SetFontSize 45
  2083.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  2084.         PlayAlertSound 3 300                    # DROPSOUND:     Unique
  2085.         PlayEffect Blue
  2086.         MinimapIcon 2 Blue Diamond
  2087.  
  2088. #===============================================================================================================
  2089. # [[1100]] Exotic Item Types
  2090. #===============================================================================================================
  2091.  
  2092. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  2093.  
  2094. Show
  2095.         Class "Fishing Rod"
  2096.         SetFontSize 45
  2097.         SetTextColor 255 0 0 255                # TEXTCOLOR:     T0 Item
  2098.         SetBorderColor 255 0 0 255              # BORDERCOLOR:   T0 Item
  2099.         SetBackgroundColor 255 255 255 255      # BACKGROUND:    T0 Drop
  2100.         PlayAlertSound 6 300                    # DROPSOUND:     T0 Drop
  2101.         PlayEffect Red
  2102.         MinimapIcon 0 Red Star
  2103.  
  2104. Show # $x->talismans
  2105.         Rarity < Unique
  2106.         Class "Amulets"
  2107.         BaseType "Talisman"
  2108.         SetFontSize 45
  2109.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  2110.         SetBackgroundColor 0 0 0 255            # BACKGROUND:    Neutral T2
  2111.  
  2112. Show # %H4 $x->overquality
  2113.         Corrupted False
  2114.         Quality >= 29
  2115.         ItemLevel >= 75
  2116.         DropLevel >= 50
  2117.         Rarity <= Rare
  2118.         SetFontSize 45
  2119.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  2120.         PlayEffect Blue
  2121.         MinimapIcon 2 Blue Diamond
  2122.  
  2123. # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting
  2124.  
  2125. Show # %D1
  2126.         ItemLevel >= 50
  2127.         Rarity <= Rare
  2128.         BaseType "Crude Bow"
  2129.         SetFontSize 40
  2130.         SetBorderColor 0 240 190 240            # BORDERCOLOR:   Special Base
  2131.         SetBackgroundColor 0 0 0 185            # BACKGROUND:    Neutral T3
  2132.  
  2133. #===============================================================================================================
  2134. # [[1200]] Jewels
  2135. #===============================================================================================================
  2136.  
  2137. Show # $x->abyss->jewel
  2138.         ItemLevel >= 82
  2139.         Rarity Rare
  2140.         Class "Abyss Jewel"
  2141.         SetFontSize 45
  2142.         SetTextColor 255 255 0 255              # TEXTCOLOR:     Jewel Text
  2143.         SetBorderColor 220 0 0 240              # BORDERCOLOR:   Aspect High Potential
  2144.         SetBackgroundColor 120 120 0 225        # BACKGROUND:    Rare Jewel
  2145.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  2146.         PlayEffect Blue
  2147.         MinimapIcon 0 Blue Diamond
  2148.  
  2149. Show # $x->abyss->jewel
  2150.         ItemLevel >= 82
  2151.         Rarity <= Magic
  2152.         Class "Abyss Jewel"
  2153.         SetFontSize 45
  2154.         SetTextColor 0 100 255                  # TEXTCOLOR:     Jewel Magic
  2155.         SetBorderColor 220 0 0 240              # BORDERCOLOR:   Aspect High Potential
  2156.         SetBackgroundColor 0 20 40 255          # BACKGROUND:    Jewel Magic
  2157.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  2158.         PlayEffect Blue
  2159.         MinimapIcon 0 Blue Diamond
  2160.  
  2161. Show # $x->abyss->jewel
  2162.         Rarity Rare
  2163.         Class "Abyss Jewel"
  2164.         SetFontSize 45
  2165.         SetTextColor 255 255 0 255              # TEXTCOLOR:     Jewel Text
  2166.         SetBorderColor 200 200 0 255            # BORDERCOLOR:   Aspect: 83plus
  2167.         SetBackgroundColor 120 120 0 225        # BACKGROUND:    Rare Jewel
  2168.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  2169.         PlayEffect Blue Temp
  2170.  
  2171. Show # %H4 $x->abyss->jewel
  2172.         Rarity <= Magic
  2173.         Class "Abyss Jewel"
  2174.         SetFontSize 45
  2175.         SetTextColor 0 100 255                  # TEXTCOLOR:     Jewel Magic
  2176.         SetBorderColor 0 75 250                 # BORDERCOLOR:   Magic Jewel
  2177.         SetBackgroundColor 0 20 40 255          # BACKGROUND:    Jewel Magic
  2178.  
  2179. Show
  2180.         Rarity Rare
  2181.         Class "Jewel"
  2182.         SetFontSize 45
  2183.         SetTextColor 255 255 0 255              # TEXTCOLOR:     Jewel Text
  2184.         SetBorderColor 200 200 0 255            # BORDERCOLOR:   Aspect: 83plus
  2185.         SetBackgroundColor 120 120 0 225        # BACKGROUND:    Rare Jewel
  2186.         MinimapIcon 2 Blue Diamond
  2187.  
  2188. Show # %H2
  2189.         Rarity <= Magic
  2190.         Class "Jewel"
  2191.         SetFontSize 40
  2192.         SetTextColor 0 100 255                  # TEXTCOLOR:     Jewel Magic
  2193.         SetBorderColor 0 75 250                 # BORDERCOLOR:   Magic Jewel
  2194.         SetBackgroundColor 0 20 40 255          # BACKGROUND:    Jewel Magic
  2195.  
  2196. #===============================================================================================================
  2197. # [[1300]] Normal/Magic Crafting Bases
  2198. #===============================================================================================================
  2199.  
  2200. #------------------------------------
  2201. #   [1301] Extreme Value ILVL 86 Rules
  2202. #------------------------------------
  2203.  
  2204. # These are items that have a particullary high price at ILVL 86+.
  2205. # This list is based on poe.ninja data
  2206.  
  2207. Show # $type->generalcrafting $tier->eco
  2208.         ItemLevel >= 86
  2209.         BaseType "Spiked Gloves" "Two-Toned Boots" "Fingerless Silk Gloves" "Gripped Gloves"
  2210.         SetFontSize 45
  2211.         SetTextColor 0 0 0 255                  # TEXTCOLOR:     High Special Base
  2212.         SetBorderColor 0 0 0 255                # BORDERCOLOR:   Neutral T1
  2213.         SetBackgroundColor 255 255 255 255      # BACKGROUND:    T0 Drop
  2214.         PlayAlertSound 6 300                    # DROPSOUND:     T0 Drop
  2215.         PlayEffect Red
  2216.         MinimapIcon 0 Red Diamond
  2217.  
  2218. #------------------------------------
  2219. #   [1302] 86+ Endgame crafting rules
  2220. #------------------------------------
  2221.  
  2222. Show # %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1
  2223.         ItemLevel >= 86
  2224.         Rarity < Rare
  2225.         BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2226.         SetFontSize 45
  2227.         SetTextColor 255 255 255 255            # TEXTCOLOR:     Cosmetic White
  2228.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  2229.         SetBackgroundColor 255 125 0 255        # BACKGROUND:    SpecialBase T1
  2230.         PlayAlertSound 1 300                    # DROPSOUND:     T1 Dropsound
  2231.         PlayEffect Red
  2232.         MinimapIcon 1 Red Diamond
  2233.  
  2234. Show # %D5 %SENDER->CRAFTING->T2 $type->normalcraft->i86 $tier->t2
  2235.         ItemLevel >= 86
  2236.         Rarity < Rare
  2237.         BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2238.         SetFontSize 45
  2239.         SetTextColor 255 255 255 255
  2240.         SetBorderColor 255 125 0 255            # BORDERCOLOR:   Aspect High Base
  2241.         SetBackgroundColor 0 0 0 255
  2242.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  2243.         PlayEffect White
  2244.         MinimapIcon 2 White Diamond
  2245.  
  2246. Show # %D4 %SENDER->CRAFTING->T3J $type->normalcraft->i86 $tier->t3j
  2247.         ItemLevel >= 86
  2248.         Rarity < Rare
  2249.         BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2250.         SetFontSize 40
  2251.         SetTextColor 255 255 255 185
  2252.         SetBorderColor 255 125 0 185
  2253.         SetBackgroundColor 0 0 0 185
  2254.  
  2255. Show # %D4 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3
  2256.         ItemLevel >= 86
  2257.         Rarity < Rare
  2258.         BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2259.         SetFontSize 40
  2260.         SetTextColor 255 255 255 185
  2261.         SetBorderColor 255 125 0 185
  2262.         SetBackgroundColor 0 0 0 185
  2263.  
  2264. Show # %D3 %SENDER->CRAFTING->T4J $type->normalcraft->i86 $tier->t4j
  2265.         ItemLevel >= 86
  2266.         Rarity < Rare
  2267.         BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2268.         SetFontSize 40
  2269.         SetTextColor 255 255 255 185
  2270.         SetBorderColor 255 125 0 185
  2271.         SetBackgroundColor 0 0 0 185
  2272.  
  2273. Show # %D3 %SENDER->CRAFTING->T4 $type->normalcraft->i86 $tier->t4
  2274.         ItemLevel >= 86
  2275.         Rarity < Rare
  2276.         BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  2277.         SetFontSize 40
  2278.         SetTextColor 255 255 255 185
  2279.         SetBorderColor 255 125 0 185
  2280.         SetBackgroundColor 0 0 0 185
  2281.  
  2282. #------------------------------------
  2283. #   [1303] 84+ Endgame crafting rules
  2284. #------------------------------------
  2285.  
  2286. Show # %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1
  2287.         ItemLevel <= 85
  2288.         ItemLevel >= 84
  2289.         Rarity < Rare
  2290.         BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2291.         SetFontSize 45
  2292.         SetTextColor 255 255 255 255
  2293.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  2294.         SetBackgroundColor 220 220 0 255
  2295.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  2296.         PlayEffect Yellow
  2297.         MinimapIcon 2 Yellow Diamond
  2298.  
  2299. Show # %D5 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2
  2300.         ItemLevel <= 85
  2301.         ItemLevel >= 84
  2302.         Rarity < Rare
  2303.         BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2304.         SetFontSize 40
  2305.         SetTextColor 255 255 255 255
  2306.         SetBorderColor 200 200 0 255
  2307.         SetBackgroundColor 0 0 0 255
  2308.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound 
  2309.         PlayEffect White
  2310.         MinimapIcon 2 White Diamond
  2311.  
  2312. Show # %D2 %RECEIVER->CRAFTING->T3J $type->normalcraft->i84 $tier->t3j
  2313.         ItemLevel <= 85
  2314.         ItemLevel >= 84
  2315.         Rarity < Rare
  2316.         BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2317.         SetFontSize 40
  2318.         SetTextColor 255 255 255 185
  2319.         SetBorderColor 200 200 0 185
  2320.         SetBackgroundColor 0 0 0 185
  2321.  
  2322. Show # %D2 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3
  2323.         ItemLevel <= 85
  2324.         ItemLevel >= 84
  2325.         Rarity < Rare
  2326.         BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2327.         SetFontSize 40
  2328.         SetTextColor 255 255 255 185
  2329.         SetBorderColor 200 200 0 185
  2330.         SetBackgroundColor 0 0 0 185
  2331.  
  2332. Show # %D1 %RECEIVER->CRAFTING->T4J $type->normalcraft->i84 $tier->t4j
  2333.         ItemLevel <= 85
  2334.         ItemLevel >= 84
  2335.         Rarity < Rare
  2336.         BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2337.         SetFontSize 40
  2338.         SetTextColor 255 255 255 185
  2339.         SetBorderColor 200 200 0 185
  2340.         SetBackgroundColor 0 0 0 185
  2341.  
  2342. Show # %D1 %RECEIVER->CRAFTING->T4 $type->normalcraft->i84 $tier->t4
  2343.         ItemLevel <= 85
  2344.         ItemLevel >= 84
  2345.         Rarity < Rare
  2346.         BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  2347.         SetFontSize 40
  2348.         SetTextColor 255 255 255 185
  2349.         SetBorderColor 200 200 0 185
  2350.         SetBackgroundColor 0 0 0 185
  2351.  
  2352. #------------------------------------
  2353. #   [1304] Level-Independent Highlight
  2354. #------------------------------------
  2355.  
  2356. Show # %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1
  2357.         ItemLevel <= 83
  2358.         ItemLevel >= 60
  2359.         Rarity < Rare
  2360.         BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2361.         SetFontSize 45
  2362.         SetTextColor 255 255 255 255
  2363.         SetBorderColor 200 200 0 255
  2364.         SetBackgroundColor 0 0 0 255
  2365.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound        
  2366.         PlayEffect Yellow
  2367.         MinimapIcon 2 Yellow Diamond
  2368.  
  2369. Show # %D4 %RECEIVER->CRAFTING->T2 $type->normalcraft->rest $tier->t2
  2370.         ItemLevel <= 83
  2371.         ItemLevel >= 60
  2372.         Rarity < Rare
  2373.         BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2374.         SetFontSize 40
  2375.         SetTextColor 255 255 255 255
  2376.         SetBorderColor 0 0 0 255
  2377.         SetBackgroundColor 0 0 0 255
  2378.  
  2379. #Show # %D0 %RECEIVER->CRAFTING->T3J $type->normalcraft->rest $tier->t3j
  2380. #       ItemLevel <= 83
  2381. #       ItemLevel >= 60
  2382. #       Rarity < Rare
  2383. #       BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2384. #       SetFontSize 36
  2385. #       SetTextColor 255 255 255 185
  2386. #       SetBorderColor 0 0 0 185
  2387. #       SetBackgroundColor 0 0 0 185            # BACKGROUND:    Neutral T3
  2388.  
  2389. #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3
  2390. #       ItemLevel <= 83
  2391. #       ItemLevel >= 60
  2392. #       Rarity < Rare
  2393. #       BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2394. #       SetFontSize 36
  2395. #       SetTextColor 255 255 255 185
  2396. #       SetBorderColor 0 0 0 185
  2397. #       SetBackgroundColor 0 0 0 185            # BACKGROUND:    Neutral T3
  2398.  
  2399. #Show # %D0 %RECEIVER->CRAFTING->T4J $type->normalcraft->rest $tier->t4j
  2400. #       ItemLevel <= 83
  2401. #       ItemLevel >= 60
  2402. #       Rarity < Rare
  2403. #       BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2404. #       SetFontSize 36
  2405. #       SetTextColor 255 255 255 185
  2406. #       SetBorderColor 0 0 0 185
  2407. #       SetBackgroundColor 0 0 0 185            # BACKGROUND:    Neutral T3
  2408.  
  2409. #Show # %D0 %RECEIVER->CRAFTING->T4 $type->normalcraft->rest $tier->t4
  2410. #       ItemLevel <= 83
  2411. #       ItemLevel >= 60
  2412. #       Rarity < Rare
  2413. #       BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  2414. #       SetFontSize 36
  2415. #       SetTextColor 255 255 255 185
  2416. #       SetBorderColor 0 0 0 185
  2417. #       SetBackgroundColor 0 0 0 185            # BACKGROUND:    Neutral T3
  2418.  
  2419. #===============================================================================================================
  2420. # [[1400]] Chancing Section
  2421. #===============================================================================================================
  2422.  
  2423. Show # %D2 %C1 $tier->hh $type->chancing
  2424.         Corrupted False
  2425.         Rarity Normal
  2426.         BaseType "Leather Belt"
  2427.         SetFontSize 36
  2428.         SetTextColor 255 255 255 255            # TEXTCOLOR:     Cosmetic White
  2429.         SetBorderColor 0 150 0 150              # BORDERCOLOR:   T2 Chancing
  2430.  
  2431. Show # %D2 %C1 $tier->t2 $type->chancing
  2432.         Corrupted False
  2433.         Rarity Normal
  2434.         BaseType "Glorious Plate" "Occultist's Vestment" "Sadist Garb" "Prophecy Wand"
  2435.         SetFontSize 36
  2436.         SetTextColor 255 255 255 255            # TEXTCOLOR:     Cosmetic White
  2437.         SetBorderColor 0 150 0 150              # BORDERCOLOR:   T2 Chancing
  2438.  
  2439. #===============================================================================================================
  2440. # [[1500]] Low Value Recipes
  2441. #===============================================================================================================
  2442.  
  2443. #------------------------------------
  2444. #   [1501] Chromatic recipe items ("RGB Recipe")
  2445. #------------------------------------
  2446. # These items have a RGB link and sell for a chromatic orb each.
  2447.  
  2448. Show # %H2 $size->small
  2449.         Width <= 2
  2450.         Height <= 2
  2451.         ItemLevel >= 65
  2452.         Rarity < Rare
  2453.         SocketGroup RGB
  2454.         SetFontSize 36
  2455.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  2456.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  2457.  
  2458. Show # %H2 $size->small
  2459.         Width <= 1
  2460.         Height <= 4
  2461.         ItemLevel >= 65
  2462.         Rarity < Rare
  2463.         SocketGroup RGB
  2464.         SetFontSize 36
  2465.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  2466.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  2467.  
  2468. Show # %H1 $size->large
  2469.         Width >= 2
  2470.         Height >= 4
  2471.         ItemLevel >= 65
  2472.         Rarity < Rare
  2473.         SocketGroup RGB
  2474.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  2475.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  2476.  
  2477. Show # %H1
  2478.         ItemLevel >= 65
  2479.         Rarity < Rare
  2480.         SocketGroup RGB
  2481.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  2482.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  2483.  
  2484. #------------------------------------
  2485. #   [1502] FLASKS (Endgame rules)
  2486. #------------------------------------
  2487.  
  2488. Show # %D3
  2489.         Quality 20
  2490.         ItemLevel > 65
  2491.         Rarity <= Magic
  2492.         BaseType "Flask"
  2493.         SetFontSize 40
  2494.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  2495.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  2496.  
  2497. Show # %D1
  2498.         Quality >= 15
  2499.         ItemLevel > 65
  2500.         Rarity <= Magic
  2501.         BaseType "Flask"
  2502.         SetFontSize 36
  2503.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  2504.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  2505.  
  2506. Show # %D1
  2507.         Quality >= 1
  2508.         ItemLevel > 65
  2509.         Rarity <= Magic
  2510.         BaseType "Flask"
  2511.         SetFontSize 36
  2512.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  2513.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  2514.  
  2515. Show # %D1
  2516.         ItemLevel <= 74
  2517.         ItemLevel >= 66
  2518.         Rarity <= Magic
  2519.         Class "Life Flasks"
  2520.         BaseType "Divine" "Eternal"
  2521.         SetFontSize 36
  2522.         SetBorderColor 120 0 0                  # BORDERCOLOR:   Aspect Life Flask
  2523.  
  2524. Show # %D1
  2525.         ItemLevel <= 74
  2526.         ItemLevel >= 66
  2527.         Rarity <= Magic
  2528.         Class "Mana Flasks"
  2529.         BaseType "Divine" "Eternal"
  2530.         SetFontSize 36
  2531.         SetBorderColor 0 0 120                  # BORDERCOLOR:   Aspect: Mana Flask
  2532.  
  2533. Show # %D2
  2534.         ItemLevel > 65
  2535.         Rarity <= Magic
  2536.         Class "Utility Flasks"
  2537.         SetFontSize 36
  2538.         SetBorderColor 50 200 125               # BORDERCOLOR:   Flask
  2539.         SetBackgroundColor 25 100 75            # BACKGROUND:    Flasks
  2540.  
  2541. #------------------------------------
  2542. #   [1503] Chisel recipe items
  2543. #------------------------------------
  2544. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  2545.  
  2546. Show # %D1
  2547.         Quality 20
  2548.         Rarity < Unique
  2549.         BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2550.         SetFontSize 36
  2551.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  2552.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  2553.  
  2554. Show # %D1
  2555.         Corrupted False
  2556.         Quality > 17
  2557.         Rarity Magic
  2558.         BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2559.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  2560.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  2561.  
  2562. Show # %D1
  2563.         Corrupted False
  2564.         Quality > 14
  2565.         Rarity Normal
  2566.         BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2567.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  2568.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  2569.  
  2570. Show # %D1
  2571.         Corrupted False
  2572.         Quality > 11
  2573.         Rarity Magic
  2574.         BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2575.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  2576.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  2577.  
  2578. Show # %D1
  2579.         Corrupted False
  2580.         Rarity Normal
  2581.         BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2582.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  2583.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  2584.  
  2585. #===============================================================================================================
  2586. #   [1504] Animate Weapon script - deactivated by default
  2587. #===============================================================================================================
  2588. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2589.  
  2590. #Show # $x->aw
  2591. #       Rarity Normal
  2592. #       Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves"
  2593. #       SetFontSize 20
  2594. #       SetTextColor 150 0 0 255
  2595. #       SetBorderColor 150 0 0 255
  2596. #       SetBackgroundColor 0 0 0 255
  2597.  
  2598. #Show # $x->aw ranged
  2599. #       Rarity Normal
  2600. #       Class "Bows" "Wands"
  2601. #       SetFontSize 20
  2602. #       SetTextColor 150 0 0 255
  2603. #       SetBorderColor 150 0 0 255
  2604. #       SetBackgroundColor 0 0 0 255
  2605.  
  2606. #Show # $x->aw identified
  2607. #       Identified True
  2608. #       Rarity Magic
  2609. #       Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves"
  2610. #       SetFontSize 20
  2611. #       SetTextColor 150 0 0 255
  2612. #       SetBorderColor 150 0 0 255
  2613. #       SetBackgroundColor 0 0 0 255
  2614.  
  2615. #Show # $x->aw identified, ranged
  2616. #       Identified True
  2617. #       Rarity Magic
  2618. #       Class "Bows" "Wands"
  2619. #       SetFontSize 20
  2620. #       SetTextColor 150 0 0 255
  2621. #       SetBorderColor 150 0 0 255
  2622. #       SetBackgroundColor 0 0 0 255
  2623.  
  2624. #===============================================================================================================
  2625. # [[1600]] Low Strictness Sections
  2626. #===============================================================================================================
  2627.  
  2628. #------------------------------------
  2629. #   [1601] Endgame-start 4-links
  2630. #------------------------------------
  2631.  
  2632. #Show # %D0
  2633. #       LinkedSockets >= 4
  2634. #       ItemLevel < 72
  2635. #       DropLevel >= 65
  2636. #       Rarity < Rare
  2637. #       Class "Body Armour" "Boots" "Gloves" "Helmets"
  2638. #       SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  2639. #       SetBackgroundColor 0 0 0 185            # BACKGROUND:    Neutral T3
  2640.  
  2641. #------------------------------------
  2642. #   [1602] 60+ Crafting rules for 60++ trinkets
  2643. #------------------------------------
  2644.  
  2645. Show # %D1
  2646.         ItemLevel >= 75
  2647.         Rarity Normal
  2648.         Class Amulet Belts Rings
  2649.         BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  2650.         SetTextColor 200 200 200 210            # TEXTCOLOR:     Neutral Priority
  2651.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  2652.         SetBackgroundColor 0 0 0 185            # BACKGROUND:    Neutral T3
  2653.  
  2654. #Show # %D0
  2655. #       ItemLevel >= 75
  2656. #       Rarity Normal
  2657. #       Class Amulet Belts Rings
  2658. #       BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  2659. #       SetTextColor 200 200 200 210            # TEXTCOLOR:     Neutral Priority
  2660. #       SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  2661. #       SetBackgroundColor 0 0 0 185            # BACKGROUND:    Neutral T3
  2662.  
  2663. #Show # %D0
  2664. #       ItemLevel >= 65
  2665. #       ItemLevel <= 74
  2666. #       Rarity Normal
  2667. #       Class Amulet Belts Rings
  2668. #       BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  2669. #       SetTextColor 200 200 200 210            # TEXTCOLOR:     Neutral Priority
  2670. #       SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  2671. #       SetBackgroundColor 0 0 0 185            # BACKGROUND:    Neutral T3
  2672.  
  2673. #Show # %D0
  2674. #       ItemLevel >= 65
  2675. #       ItemLevel <= 74
  2676. #       Rarity Normal
  2677. #       Class Amulet Belts Rings
  2678. #       BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  2679. #       SetTextColor 200 200 200 210            # TEXTCOLOR:     Neutral Priority
  2680. #       SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  2681. #       SetBackgroundColor 0 0 0 185            # BACKGROUND:    Neutral T3
  2682.  
  2683. #------------------------------------
  2684. #   [1603] Low Strictness Magic/Normal Trinkets
  2685. #------------------------------------
  2686.  
  2687. #Show # %D0
  2688. #       ItemLevel >= 65
  2689. #       Rarity Magic
  2690. #       Class Amulets Belts Rings
  2691. #       SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  2692. #       SetBackgroundColor 0 0 0 185            # BACKGROUND:    Neutral T3
  2693.  
  2694. #===============================================================================================================
  2695. # [[1700]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  2696. #===============================================================================================================
  2697.  
  2698. Hide # minimize junk instead of hiding (if "show")
  2699.         ItemLevel >= 65
  2700.         Rarity < Rare
  2701.         Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  2702.         SetFontSize 18
  2703.         SetBorderColor 0 0 0 100                # BORDERCOLOR:   Neutral T4
  2704.         SetBackgroundColor 0 0 0 75             # BACKGROUND:    Hidden
  2705.  
  2706. #===============================================================================================================
  2707. # [[1800]] Currency - PART 1 - Stacked Common Currency
  2708. #===============================================================================================================
  2709.  
  2710. Show
  2711.         StackSize >= 3
  2712.         Class Currency
  2713.         BaseType "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Silver Coin" "Blessed Orb"
  2714.         SetFontSize 45
  2715.         SetTextColor 0 0 0 255                  # TEXTCOLOR:     High Special Base
  2716.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  2717.         SetBackgroundColor 213 159 0 255        # BACKGROUND:    Currency T4
  2718.         DisableDropSound True
  2719.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  2720.         PlayEffect White
  2721.         MinimapIcon 2 White Circle
  2722.  
  2723. Show
  2724.         StackSize >= 4
  2725.         Class Currency
  2726.         BaseType "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
  2727.         SetFontSize 45
  2728.         SetTextColor 0 0 0 255                  # TEXTCOLOR:     High Special Base
  2729.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  2730.         SetBackgroundColor 213 159 0 255        # BACKGROUND:    Currency T4
  2731.         DisableDropSound True
  2732.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  2733.         PlayEffect White
  2734.         MinimapIcon 2 White Circle
  2735.  
  2736. Show
  2737.         StackSize >= 6
  2738.         Class Currency
  2739.         BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom"
  2740.         SetFontSize 45
  2741.         SetTextColor 0 0 0 255                  # TEXTCOLOR:     High Special Base
  2742.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  2743.         SetBackgroundColor 213 159 0 255        # BACKGROUND:    Currency T4
  2744.         DisableDropSound True
  2745.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  2746.         PlayEffect White
  2747.         MinimapIcon 2 White Circle
  2748.  
  2749. #===============================================================================================================
  2750. # [[1900]] Currency - PART 1 - Common currency
  2751. #===============================================================================================================
  2752. # We'll keep this section up here to boost the performance.
  2753.  
  2754. Show # %H5 %C5 $tier->t31 $type->currency
  2755.         Class Currency
  2756.         BaseType "Blessed Orb" "Silver Coin"
  2757.         SetFontSize 45
  2758.         SetTextColor 45 50 130 255              # TEXTCOLOR:     Silver Coin
  2759.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  2760.         SetBackgroundColor 210 178 135 255      # BACKGROUND:    Currency T5
  2761.  
  2762. Show # %H4 %C4 $tier->t32 $type->currency
  2763.         Class Currency
  2764.         BaseType "Chaos Shard" "Chromatic Orb" "Engineer's Shard" "Glassblower's Bauble" "Horizon Shard" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Regal Shard"
  2765.         SetFontSize 45
  2766.         SetTextColor 0 0 0 255                  # TEXTCOLOR:     High Special Base
  2767.         SetBorderColor 0 0 0 200                # BORDERCOLOR:   Neutral T2
  2768.         SetBackgroundColor 210 178 135 255      # BACKGROUND:    Currency T5
  2769.  
  2770. Show # %H3 %C3 $tier->t33 $type->currency
  2771.         Class Currency
  2772.         BaseType "Binding Shard" "Alchemy Shard" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
  2773.         SetFontSize 45
  2774.         SetTextColor 170 158 130                # TEXTCOLOR:     Currency Cosmetic
  2775.         SetBorderColor 190 178 135 180          # BORDERCOLOR:   Transmutation
  2776.         SetBackgroundColor 0 0 0 255            # BACKGROUND:    Neutral T2
  2777.  
  2778. Show # %H2 %C2 $tier->t41 $type->currency
  2779.         Class Currency
  2780.         BaseType "Alteration Shard" "Armourer's Scrap" "Transmutation Shard"
  2781.         SetFontSize 40
  2782.         SetTextColor 170 158 130 220            # TEXTCOLOR:     Currency Cosmetic 2
  2783.         SetBorderColor 75 75 75 255             # BORDERCOLOR:   Currency Augment
  2784.         SetBackgroundColor 0 0 0 255            # BACKGROUND:    Neutral T2
  2785.  
  2786. Show # %RF1 %H2 %C2 $tier->t42 $type->currency
  2787.         Class Currency
  2788.         BaseType "Portal Scroll"
  2789.         SetFontSize 40
  2790.         SetTextColor 170 158 130 220            # TEXTCOLOR:     Currency Cosmetic 2
  2791.         SetBorderColor 30 50 100 255            # BORDERCOLOR:   Portal
  2792.         SetBackgroundColor 0 0 0 255            # BACKGROUND:    Neutral T2
  2793.  
  2794. Show # %RF1 %H2 %C2 $tier->t43 $type->currency
  2795.         Class Currency
  2796.         BaseType "Scroll of Wisdom"
  2797.         SetFontSize 40
  2798.         SetTextColor 170 158 130 220            # TEXTCOLOR:     Currency Cosmetic 2
  2799.         SetBorderColor 100 50 30 255            # BORDERCOLOR:   Wisdom
  2800.         SetBackgroundColor 0 0 0 255            # BACKGROUND:    Neutral T2
  2801.  
  2802. #===============================================================================================================
  2803. # [[2000]] OVERRIDE AREA 2 - Override the default rare rulesets here
  2804. #===============================================================================================================
  2805.  
  2806. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  2807. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  2808.  
  2809. #Show
  2810. #       Quality 20
  2811. #       ItemLevel >= 60
  2812. #       Rarity Rare
  2813. #       Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  2814. #       SetFontSize 42
  2815. #       SetBorderColor 0 255 255 255            # BORDERCOLOR:   Crafting: T1
  2816. #       SetBackgroundColor 0 0 0 255
  2817.  
  2818. #===============================================================================================================
  2819. # [[2100]] RARE ITEMS - ILVL84/86 Crafting Bases
  2820. #===============================================================================================================
  2821.  
  2822. #------------------------------------
  2823. #   [2101] 86+ Endgame crafting rules
  2824. #------------------------------------
  2825.  
  2826. Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1
  2827.         ItemLevel >= 86
  2828.         Rarity Rare
  2829.         BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2830.         SetFontSize 45
  2831.         SetTextColor 255 255 255 255
  2832.         SetBorderColor 255 255 255 255
  2833.         SetBackgroundColor 255 125 0 255        # BACKGROUND:   Crafting-base-86
  2834.         PlayAlertSound 1 300                    # DROPSOUND:     Currency Sound
  2835.         PlayEffect Red
  2836.         MinimapIcon 1 Red Diamond
  2837.  
  2838. Show # %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2
  2839.         ItemLevel >= 86
  2840.         Rarity Rare
  2841.         BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2842.         SetFontSize 45
  2843.         SetTextColor 0 0 0 255
  2844.         SetBorderColor 0 0 0 255
  2845.         SetBackgroundColor 255 125 0 255        # BACKGROUND:   Crafting-base-86
  2846.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  2847.         PlayEffect White
  2848.         MinimapIcon 2 White Diamond
  2849.  
  2850. Show # %D4 %RECEIVER->CRAFTING->T3J $type->rarecraft->i86 $tier->t3j
  2851.         ItemLevel >= 86
  2852.         Rarity Rare
  2853.         BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2854.         SetFontSize 45
  2855.         SetTextColor 255 125 0 255
  2856.         SetBorderColor 255 125 0 255
  2857.         SetBackgroundColor 170 225 70 255       # BACKGROUND:    Trinket T1
  2858.  
  2859. Show # %D4 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3
  2860.         ItemLevel >= 86
  2861.         Rarity Rare
  2862.         BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2863.         SetFontSize 45
  2864.         SetTextColor 255 125 0 255
  2865.         SetBorderColor 255 125 0 255
  2866.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  2867.  
  2868. Show # %D4 %RECEIVER->CRAFTING->T4J $type->rarecraft->i86 $tier->t4j
  2869.         ItemLevel >= 86
  2870.         Rarity Rare
  2871.         BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2872.         SetFontSize 40
  2873.         SetTextColor 255 125 0 255
  2874.         SetBorderColor 255 125 0 255
  2875.         SetBackgroundColor 170 225 70 255       # BACKGROUND:    Trinket T1
  2876.  
  2877. Show # %D4 %RECEIVER->CRAFTING->T4 $type->rarecraft->i86 $tier->t4
  2878.         ItemLevel >= 86
  2879.         Rarity Rare
  2880.         BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  2881.         SetFontSize 40
  2882.         SetTextColor 255 125 0 255
  2883.         SetBorderColor 255 125 0 255
  2884.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  2885.  
  2886. #------------------------------------
  2887. #   [2102] 84+ Endgame crafting rules
  2888. #------------------------------------
  2889.  
  2890. Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1
  2891.         ItemLevel <= 85
  2892.         ItemLevel >= 84
  2893.         Rarity Rare
  2894.         BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2895.         SetFontSize 45
  2896.         SetTextColor 255 255 255 255
  2897.         SetBorderColor 255 255 255 255
  2898.         SetBackgroundColor 255 125 0 255        # BACKGROUND:   Crafting-base-86
  2899.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  2900.         PlayEffect Yellow
  2901.         MinimapIcon 2 Yellow Diamond
  2902.  
  2903. Show # %RECEIVER->CRAFTING->T2 $type->rarecraft->i84 $tier->t2
  2904.         ItemLevel <= 85
  2905.         ItemLevel >= 84
  2906.         Rarity Rare
  2907.         BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2908.         SetFontSize 45
  2909.         SetTextColor 0 0 0 255
  2910.         SetBorderColor 0 0 0 255
  2911.         SetBackgroundColor 255 125 0 255        # BACKGROUND:   Crafting-base-86
  2912.         PlayEffect White
  2913.  
  2914. Show # %D2 %RECEIVER->CRAFTING->T3J $type->rarecraft->i84 $tier->t3j
  2915.         ItemLevel <= 85
  2916.         ItemLevel >= 84
  2917.         Rarity Rare
  2918.         BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2919.         SetFontSize 45
  2920.         SetTextColor 0 0 0 255
  2921.         SetBorderColor 200 200 0 255
  2922.         SetBackgroundColor 170 225 70 255       # BACKGROUND:    Trinket T1
  2923.  
  2924. Show # %D2 %RECEIVER->CRAFTING->T3 $type->rarecraft->i84 $tier->t3
  2925.         ItemLevel <= 85
  2926.         ItemLevel >= 84
  2927.         Rarity Rare
  2928.         BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2929.         SetFontSize 40
  2930.         SetTextColor 200 200 0 255
  2931.         SetBorderColor 200 200 0 255
  2932.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  2933.  
  2934. Show # %D2 %RECEIVER->CRAFTING->T4J $type->rarecraft->i84 $tier->t4j
  2935.         ItemLevel <= 85
  2936.         ItemLevel >= 84
  2937.         Rarity Rare
  2938.         BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2939.         SetFontSize 40
  2940.         SetTextColor 0 0 0 255
  2941.         SetBorderColor 200 200 0 255
  2942.         SetBackgroundColor 170 225 70 255       # BACKGROUND:    Trinket T1
  2943.  
  2944. Show # %D2 %RECEIVER->CRAFTING->T4 $type->rarecraft->i84 $tier->t4
  2945.         ItemLevel <= 86
  2946.         ItemLevel >= 84
  2947.         Rarity Rare
  2948.         BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  2949.         SetFontSize 40
  2950.         SetTextColor 200 200 0 255
  2951.         SetBorderColor 200 200 0 255
  2952.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  2953.  
  2954. #------------------------------------
  2955. #   [2103] Other Endgame crafting rules
  2956. #------------------------------------
  2957.  
  2958. Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1
  2959.         ItemLevel <= 83
  2960.         ItemLevel >= 65
  2961.         Rarity Rare
  2962.         BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2963.         SetFontSize 45
  2964.         SetTextColor 255 255 255 255
  2965.         SetBorderColor 0 0 0 255
  2966.         SetBackgroundColor 255 125 0 255        # BACKGROUND:    Crafting-base-86
  2967.         PlayAlertSound 2 300                    # DROPSOUND:     Currency Sound
  2968.         PlayEffect Yellow
  2969.         MinimapIcon 2 Yellow Diamond
  2970.  
  2971. Show # %D5 %RECEIVER->CRAFTING->T2 $type->rarecraft->rest $tier->t2
  2972.         ItemLevel <= 83
  2973.         ItemLevel >= 65
  2974.         Rarity Rare
  2975.         BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2976.         SetFontSize 45
  2977.         SetTextColor 0 0 0 255
  2978.         SetBorderColor 0 240 190 240
  2979.         SetBackgroundColor 170 225 70 255       # BACKGROUND:    Trinket T1
  2980.  
  2981. #Show # %RECEIVER->CRAFTING->T3J $type->rarecraft->rest $tier->t3j
  2982. #       ItemLevel <= 83
  2983. #       ItemLevel >= 65
  2984. #       Rarity Rare
  2985. #       BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2986. #       SetFontSize 45
  2987. #       SetTextColor 255 255 119 255            # TEXTCOLOR:     T2 Rare
  2988. #       SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  2989. #       SetBackgroundColor 170 225 70 255       # BACKGROUND:    Trinket T1
  2990.  
  2991. #Show # %RECEIVER->CRAFTING->T3 $type->rarecraft->rest $tier->t3
  2992. #       ItemLevel <= 83
  2993. #       ItemLevel >= 65
  2994. #       Rarity Rare
  2995. #       BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2996. #       SetFontSize 45
  2997. #       SetTextColor 255 255 119 255            # TEXTCOLOR:     T2 Rare
  2998. #       SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  2999. #       SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  3000.  
  3001. #Show # %RECEIVER->CRAFTING->T4J $type->rarecraft->rest $tier->t4j
  3002. #       ItemLevel <= 83
  3003. #       ItemLevel >= 65
  3004. #       Rarity Rare
  3005. #       BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  3006. #       SetFontSize 40
  3007. #       SetTextColor 255 255 119 255            # TEXTCOLOR:     T2 Rare
  3008. #       SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  3009. #       SetBackgroundColor 170 225 70 255       # BACKGROUND:    Trinket T1
  3010.  
  3011. #Show # %RECEIVER->CRAFTING->T4 $type->rarecraft->rest $tier->t4
  3012. #       ItemLevel <= 83
  3013. #       ItemLevel >= 65
  3014. #       Rarity Rare
  3015. #       BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  3016. #       SetFontSize 40
  3017. #       SetTextColor 255 255 119 255            # TEXTCOLOR:     T2 Rare
  3018. #       SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  3019. #       SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  3020.  
  3021. #===============================================================================================================
  3022. # [[2200]] RARE ITEMS - TRINKETS (ENDGAME)
  3023. #===============================================================================================================
  3024.  
  3025. #------------------------------------
  3026. #   [2201] Breach Rings Exceptions
  3027. #------------------------------------
  3028.  
  3029. Show # %H3 %C1
  3030.         ItemLevel >= 75
  3031.         Rarity <= Rare
  3032.         Class Rings
  3033.         BaseType "Breach"
  3034.         SetFontSize 36
  3035.         SetTextColor 255 190 0                  # TEXTCOLOR:     Rare 75+
  3036.         SetBorderColor 130 25 255 255           # BORDERCOLOR:   Breach
  3037.         SetBackgroundColor 65 20 80             # BACKGROUND:    Breach
  3038.  
  3039. Show # %H3 %C1
  3040.         Rarity <= Rare
  3041.         Class Rings
  3042.         BaseType "Breach"
  3043.         SetFontSize 36
  3044.         SetBorderColor 130 25 255 255           # BORDERCOLOR:   Breach
  3045.         SetBackgroundColor 65 20 80             # BACKGROUND:    Breach
  3046.  
  3047. #------------------------------------
  3048. #   [2202] Rare trinkets
  3049. #------------------------------------
  3050.  
  3051. Show # %H3
  3052.         ItemLevel >= 75
  3053.         Rarity Rare
  3054.         Class Amulets Belts Rings
  3055.         BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt"
  3056.         SetFontSize 40
  3057.         SetTextColor 0 0 0 255                  # TEXTCOLOR:     High Special Base
  3058.         SetBorderColor 0 0 0 255                # BORDERCOLOR:   Neutral T1
  3059.         SetBackgroundColor 160 200 50 255       # BACKGROUND:    Trinket T2
  3060.  
  3061. Show # %H3
  3062.         ItemLevel >= 65
  3063.         Rarity Rare
  3064.         Class Amulets Belts Rings
  3065.         BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt"
  3066.         SetFontSize 40
  3067.         SetTextColor 0 0 0 255                  # TEXTCOLOR:     High Special Base
  3068.         SetBorderColor 0 0 0 255                # BORDERCOLOR:   Neutral T1
  3069.         SetBackgroundColor 160 200 50 255       # BACKGROUND:    Trinket T2
  3070.  
  3071. Show # %D4
  3072.         ItemLevel >= 75
  3073.         Rarity Rare
  3074.         Class Amulets Belts Rings
  3075.         SetFontSize 45
  3076.         SetTextColor 0 0 0 255                  # TEXTCOLOR:     High Special Base
  3077.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  3078.         SetBackgroundColor 170 225 70 255       # BACKGROUND:    Trinket T1
  3079.  
  3080. Show # %D4
  3081.         ItemLevel >= 65
  3082.         Rarity Rare
  3083.         Class Amulets Belts Rings
  3084.         SetFontSize 45
  3085.         SetTextColor 0 0 0 255                  # TEXTCOLOR:     High Special Base
  3086.         SetBorderColor 255 255 255 255          # BORDERCOLOR:   T1 highlight
  3087.         SetBackgroundColor 170 225 70 255       # BACKGROUND:    Trinket T1
  3088.  
  3089. #===============================================================================================================
  3090. # [[2300]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  3091. #===============================================================================================================
  3092.  
  3093. #------------------------------------
  3094. #   [2301] T1 rare items
  3095. #------------------------------------
  3096.  
  3097. Show # %D4
  3098.         ItemLevel >= 75
  3099.         Rarity Rare
  3100.         BaseType "Ambusher" "Imbued Wand" "Jewelled Foil" "Opal Wand"
  3101.         SetFontSize 40
  3102.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T2 Rare
  3103.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  3104.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  3105.  
  3106. Show # %D4 %UP
  3107.         ItemLevel >= 65
  3108.         Rarity Rare
  3109.         BaseType "Ambusher" "Imbued Wand" "Jewelled Foil" "Opal Wand"
  3110.         SetFontSize 40
  3111.         SetTextColor 255 255 119 255            # TEXTCOLOR:     T2 Rare
  3112.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  3113.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  3114.  
  3115. Show # %D4
  3116.         ItemLevel >= 75
  3117.         Rarity Rare
  3118.         BaseType "Ancient Greaves" "Arcanist Slippers" "Assassin's Boots" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia"
  3119.         SetFontSize 40
  3120.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T2 Rare
  3121.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  3122.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  3123.  
  3124. Show # %D4 %UP
  3125.         ItemLevel >= 65
  3126.         Rarity Rare
  3127.         BaseType "Ancient Greaves" "Arcanist Slippers" "Assassin's Boots" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia"
  3128.         SetFontSize 40
  3129.         SetTextColor 255 255 119 255            # TEXTCOLOR:     T2 Rare
  3130.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  3131.         SetBackgroundColor 0 75 30 255          # BACKGROUND:    Rare T1
  3132.  
  3133. #------------------------------------
  3134. #   [2302] T2 rare items
  3135. #------------------------------------
  3136.  
  3137. Show # %D3 $size->small
  3138.         ItemLevel >= 75
  3139.         Rarity Rare
  3140.         BaseType "Corsair Sword" "Demon Dagger" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Tornado Wand"
  3141.         SetFontSize 40
  3142.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T2 Rare
  3143.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  3144.         SetBackgroundColor 0 50 0 255           # BACKGROUND:    Rare T2
  3145.  
  3146. Show # %D3 %UP $size->small
  3147.         ItemLevel >= 65
  3148.         Rarity Rare
  3149.         BaseType "Corsair Sword" "Demon Dagger" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Tornado Wand"
  3150.         SetFontSize 40
  3151.         SetTextColor 255 255 119 255            # TEXTCOLOR:     T2 Rare
  3152.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  3153.         SetBackgroundColor 0 50 0 255           # BACKGROUND:    Rare T2
  3154.  
  3155. Show # %D3
  3156.         ItemLevel >= 75
  3157.         Rarity Rare
  3158.         BaseType "Broadhead Arrow Quiver" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Spike-Point Arrow Quiver" "Spine Bow" "Vaal Axe" "Vaal Sceptre"
  3159.         SetFontSize 40
  3160.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T2 Rare
  3161.         SetBorderColor 0 0 0 255                # BORDERCOLOR:   Neutral T1
  3162.         SetBackgroundColor 0 50 0 255           # BACKGROUND:    Rare T2
  3163.  
  3164. Show # %D3 %UP
  3165.         ItemLevel >= 65
  3166.         Rarity Rare
  3167.         BaseType "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Axe" "Vaal Sceptre" "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Spine Bow"
  3168.         SetFontSize 40
  3169.         SetTextColor 255 255 119 255            # TEXTCOLOR:     T2 Rare
  3170.         SetBorderColor 0 0 0 255                # BORDERCOLOR:   Neutral T1
  3171.         SetBackgroundColor 0 50 0 255           # BACKGROUND:    Rare T2
  3172.  
  3173. Show # %D3 $size->small
  3174.         ItemLevel >= 75
  3175.         Rarity Rare
  3176.         BaseType "Ancient Gauntlets" "Arcanist Gloves" "Assassin's Mitts" "Carnal Boots" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
  3177.         SetFontSize 40
  3178.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T2 Rare
  3179.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  3180.         SetBackgroundColor 0 50 0 255           # BACKGROUND:    Rare T2
  3181.  
  3182. Show # %D3 %UP $size->small
  3183.         ItemLevel >= 65
  3184.         Rarity Rare
  3185.         BaseType "Ancient Gauntlets" "Arcanist Gloves" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Sharkskin Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield" "Shagreen Gloves" "Carnal Boots"
  3186.         SetFontSize 40
  3187.         SetTextColor 255 255 119 255            # TEXTCOLOR:     T2 Rare
  3188.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  3189.         SetBackgroundColor 0 50 0 255           # BACKGROUND:    Rare T2
  3190.  
  3191. Show # %D3
  3192.         ItemLevel >= 75
  3193.         Rarity Rare
  3194.         BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
  3195.         SetFontSize 40
  3196.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T2 Rare
  3197.         SetBorderColor 0 0 0 255                # BORDERCOLOR:   Neutral T1
  3198.         SetBackgroundColor 0 50 0 255           # BACKGROUND:    Rare T2
  3199.  
  3200. Show # %D3 %UP
  3201.         ItemLevel >= 65
  3202.         Rarity Rare
  3203.         BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
  3204.         SetFontSize 40
  3205.         SetTextColor 255 255 119 255            # TEXTCOLOR:     T2 Rare
  3206.         SetBorderColor 0 0 0 255                # BORDERCOLOR:   Neutral T1
  3207.         SetBackgroundColor 0 50 0 255           # BACKGROUND:    Rare T2
  3208.  
  3209. #------------------------------------
  3210. #   [2303] Other Conditions
  3211. #------------------------------------
  3212.  
  3213. Show # %D3 $size->small
  3214.         Width <= 2
  3215.         Height <= 2
  3216.         ItemLevel >= 75
  3217.         Rarity Rare
  3218.         SocketGroup RGB
  3219.         SetFontSize 36
  3220.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T2 Rare
  3221.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  3222.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  3223.  
  3224. Show # %D3 %UP $size->small
  3225.         Width <= 2
  3226.         Height <= 2
  3227.         ItemLevel >= 65
  3228.         Rarity Rare
  3229.         SocketGroup RGB
  3230.         SetFontSize 36
  3231.         SetTextColor 255 255 119 255            # TEXTCOLOR:     T2 Rare
  3232.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  3233.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  3234.  
  3235. Show # %D3 $size->small
  3236.         Width <= 1
  3237.         Height <= 4
  3238.         ItemLevel >= 75
  3239.         Rarity Rare
  3240.         SocketGroup RGB
  3241.         SetFontSize 36
  3242.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T2 Rare
  3243.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  3244.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  3245.  
  3246. Show # %D3 %UP $size->small
  3247.         Width <= 1
  3248.         Height <= 4
  3249.         ItemLevel >= 65
  3250.         Rarity Rare
  3251.         SocketGroup RGB
  3252.         SetFontSize 36
  3253.         SetTextColor 255 255 119 255            # TEXTCOLOR:     T2 Rare
  3254.         SetBorderColor 150 150 150              # BORDERCOLOR:   Neutral T1
  3255.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  3256.  
  3257. Show # %D1
  3258.         ItemLevel >= 75
  3259.         Rarity Rare
  3260.         SocketGroup RGB
  3261.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T2 Rare
  3262.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3263.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  3264.  
  3265. Show # %D1 %UP
  3266.         ItemLevel >= 65
  3267.         Rarity Rare
  3268.         SocketGroup RGB
  3269.         SetTextColor 255 255 119 255            # TEXTCOLOR:     T2 Rare
  3270.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3271.         SetBackgroundColor 75 75 75 255         # BACKGROUND:    Recipe T2
  3272.  
  3273. #------------------------------------
  3274. #   [2304] 1H Rune Dagger
  3275. #------------------------------------
  3276.  
  3277. Show # %D2 $size->small
  3278.         ItemLevel >= 75
  3279.         DropLevel >= 50
  3280.         Rarity Rare
  3281.         Class "Rune Dagger"
  3282.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3283.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3284.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3285.  
  3286. Show # %D2 %UP $size->small
  3287.         ItemLevel >= 65
  3288.         DropLevel >= 50
  3289.         Rarity Rare
  3290.         Class "Rune Dagger"
  3291.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3292.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3293.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3294.  
  3295. Show # %D1 $size->small
  3296.         ItemLevel >= 75
  3297.         Rarity Rare
  3298.         Class "Rune Dagger"
  3299.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3300.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3301.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3302.  
  3303. Show # %D1 %UP $size->small
  3304.         ItemLevel >= 65
  3305.         Rarity Rare
  3306.         Class "Rune Dagger"
  3307.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3308.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3309.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3310.  
  3311. #------------------------------------
  3312. #   [2305] 1H Daggers
  3313. #------------------------------------
  3314.  
  3315. Show # %D2 $size->small
  3316.         ItemLevel >= 75
  3317.         DropLevel >= 56
  3318.         Rarity Rare
  3319.         Class "Daggers"
  3320.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3321.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3322.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3323.  
  3324. Show # %D2 %UP $size->small
  3325.         ItemLevel >= 65
  3326.         DropLevel >= 56
  3327.         Rarity Rare
  3328.         Class "Daggers"
  3329.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3330.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3331.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3332.  
  3333. Show # %D1 $size->small
  3334.         ItemLevel >= 75
  3335.         Rarity Rare
  3336.         Class "Daggers"
  3337.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3338.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3339.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3340.  
  3341. Show # %D1 %UP $size->small
  3342.         ItemLevel >= 65
  3343.         Rarity Rare
  3344.         Class "Daggers"
  3345.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3346.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3347.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3348.  
  3349. #------------------------------------
  3350. #   [2306] 1H Claws
  3351. #------------------------------------
  3352.  
  3353. Show # %D2 $size->small
  3354.         ItemLevel >= 75
  3355.         DropLevel >= 55
  3356.         Rarity Rare
  3357.         Class "Claws"
  3358.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3359.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3360.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3361.  
  3362. Show # %D2 %UP $size->small
  3363.         ItemLevel >= 65
  3364.         DropLevel >= 55
  3365.         Rarity Rare
  3366.         Class "Claws"
  3367.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3368.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3369.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3370.  
  3371. Show # %D1 $size->small
  3372.         ItemLevel >= 75
  3373.         Rarity Rare
  3374.         Class "Claws"
  3375.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3376.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3377.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3378.  
  3379. Show # %D1 %UP $size->small
  3380.         ItemLevel >= 65
  3381.         Rarity Rare
  3382.         Class "Claws"
  3383.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3384.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3385.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3386.  
  3387. #------------------------------------
  3388. #   [2307] 1H Wands
  3389. #------------------------------------
  3390.  
  3391. Show # %D2 $size->small
  3392.         ItemLevel >= 75
  3393.         DropLevel >= 55
  3394.         Rarity Rare
  3395.         Class "Wands"
  3396.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3397.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3398.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3399.  
  3400. Show # %D2 %UP $size->small
  3401.         ItemLevel >= 65
  3402.         DropLevel >= 55
  3403.         Rarity Rare
  3404.         Class "Wands"
  3405.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3406.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3407.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3408.  
  3409. Show # %D1 $size->small
  3410.         ItemLevel >= 75
  3411.         Rarity Rare
  3412.         Class "Wands"
  3413.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3414.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3415.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3416.  
  3417. Show # %D1 %UP $size->small
  3418.         ItemLevel >= 65
  3419.         Rarity Rare
  3420.         Class "Wands"
  3421.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3422.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3423.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3424.  
  3425. #------------------------------------
  3426. #   [2308] 1H Foils
  3427. #------------------------------------
  3428.  
  3429. Show # %D2 $size->small
  3430.         Height 4
  3431.         ItemLevel >= 75
  3432.         DropLevel >= 58
  3433.         Rarity Rare
  3434.         Class "One Hand Swords"
  3435.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3436.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3437.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3438.  
  3439. Show # %D2 %UP $size->small
  3440.         Height 4
  3441.         ItemLevel >= 65
  3442.         DropLevel >= 58
  3443.         Rarity Rare
  3444.         Class "One Hand Swords"
  3445.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3446.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3447.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3448.  
  3449. Show # %D1 $size->small
  3450.         Height 4
  3451.         ItemLevel >= 75
  3452.         Rarity Rare
  3453.         Class "One Hand Swords"
  3454.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3455.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3456.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3457.  
  3458. Show # %D1 %UP $size->small
  3459.         Height 4
  3460.         ItemLevel >= 65
  3461.         Rarity Rare
  3462.         Class "One Hand Swords"
  3463.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3464.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3465.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3466.  
  3467. #------------------------------------
  3468. #   [2309] 1H Swords
  3469. #------------------------------------
  3470.  
  3471. Show # %D2
  3472.         Height < 4
  3473.         ItemLevel >= 75
  3474.         DropLevel >= 56
  3475.         Rarity Rare
  3476.         Class "One Hand Swords"
  3477.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3478.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3479.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3480.  
  3481. Show # %D2 %UP
  3482.         Height < 4
  3483.         ItemLevel >= 65
  3484.         DropLevel >= 56
  3485.         Rarity Rare
  3486.         Class "One Hand Swords"
  3487.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3488.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3489.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3490.  
  3491. Show # %D1
  3492.         Height < 4
  3493.         ItemLevel >= 75
  3494.         Rarity Rare
  3495.         Class "One Hand Swords"
  3496.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3497.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3498.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3499.  
  3500. Show # %D1 %UP
  3501.         Height < 4
  3502.         ItemLevel >= 65
  3503.         Rarity Rare
  3504.         Class "One Hand Swords"
  3505.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3506.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3507.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3508.  
  3509. #------------------------------------
  3510. #   [2310] 1H Maces
  3511. #------------------------------------
  3512.  
  3513. Show # %D2
  3514.         ItemLevel >= 75
  3515.         DropLevel >= 62
  3516.         Rarity Rare
  3517.         Class "One Hand Maces"
  3518.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3519.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3520.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3521.  
  3522. Show # %D2 %UP
  3523.         ItemLevel >= 65
  3524.         DropLevel >= 62
  3525.         Rarity Rare
  3526.         Class "One Hand Maces"
  3527.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3528.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3529.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3530.  
  3531. Show # %D1
  3532.         ItemLevel >= 75
  3533.         Rarity Rare
  3534.         Class "One Hand Maces"
  3535.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3536.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3537.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3538.  
  3539. Show # %D1 %UP
  3540.         ItemLevel >= 65
  3541.         Rarity Rare
  3542.         Class "One Hand Maces"
  3543.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3544.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3545.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3546.  
  3547. #------------------------------------
  3548. #   [2311] 1H Axes
  3549. #------------------------------------
  3550.  
  3551. Show # %D2
  3552.         ItemLevel >= 75
  3553.         DropLevel >= 57
  3554.         Rarity Rare
  3555.         Class "One Hand Axes"
  3556.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3557.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3558.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3559.  
  3560. Show # %D2 %UP
  3561.         ItemLevel >= 65
  3562.         DropLevel >= 57
  3563.         Rarity Rare
  3564.         Class "One Hand Axes"
  3565.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3566.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3567.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3568.  
  3569. Show # %D1
  3570.         ItemLevel >= 75
  3571.         Rarity Rare
  3572.         Class "One Hand Axes"
  3573.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3574.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3575.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3576.  
  3577. Show # %D1 %UP
  3578.         ItemLevel >= 65
  3579.         Rarity Rare
  3580.         Class "One Hand Axes"
  3581.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3582.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3583.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3584.  
  3585. #------------------------------------
  3586. #   [2312] 1H Sceptres
  3587. #------------------------------------
  3588.  
  3589. Show # %D2
  3590.         ItemLevel >= 75
  3591.         DropLevel >= 50
  3592.         Rarity Rare
  3593.         Class "Sceptres"
  3594.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3595.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3596.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3597.  
  3598. Show # %D2 %UP
  3599.         ItemLevel >= 65
  3600.         DropLevel >= 50
  3601.         Rarity Rare
  3602.         Class "Sceptres"
  3603.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3604.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3605.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3606.  
  3607. Show # %D1
  3608.         ItemLevel >= 75
  3609.         Rarity Rare
  3610.         Class "Sceptres"
  3611.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3612.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3613.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3614.  
  3615. Show # %D1 %UP
  3616.         ItemLevel >= 65
  3617.         Rarity Rare
  3618.         Class "Sceptres"
  3619.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3620.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3621.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3622.  
  3623. #------------------------------------
  3624. #   [2313] Warstaves
  3625. #------------------------------------
  3626.  
  3627. Show # %D2
  3628.         ItemLevel >= 75
  3629.         DropLevel >= 65
  3630.         Rarity Rare
  3631.         Class "Warstaves"
  3632.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3633.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3634.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3635.  
  3636. Show # %D2 %UP
  3637.         ItemLevel >= 65
  3638.         DropLevel >= 65
  3639.         Rarity Rare
  3640.         Class "Warstaves"
  3641.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3642.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3643.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3644.  
  3645. Show # %D1
  3646.         ItemLevel >= 75
  3647.         Rarity Rare
  3648.         Class "Warstaves"
  3649.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3650.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3651.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3652.  
  3653. Show # %D1 %UP
  3654.         ItemLevel >= 65
  3655.         Rarity Rare
  3656.         Class "Warstaves"
  3657.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3658.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3659.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3660.  
  3661. #------------------------------------
  3662. #   [2314] 2H Staves
  3663. #------------------------------------
  3664.  
  3665. Show # %D2
  3666.         ItemLevel >= 75
  3667.         DropLevel >= 68
  3668.         Rarity Rare
  3669.         Class "Staves"
  3670.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3671.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3672.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3673.  
  3674. Show # %D2 %UP
  3675.         ItemLevel >= 65
  3676.         DropLevel >= 68
  3677.         Rarity Rare
  3678.         Class "Staves"
  3679.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3680.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3681.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3682.  
  3683. Show # %D1
  3684.         ItemLevel >= 75
  3685.         Rarity Rare
  3686.         Class "Staves"
  3687.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3688.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3689.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3690.  
  3691. Show # %D1 %UP
  3692.         ItemLevel >= 65
  3693.         Rarity Rare
  3694.         Class "Staves"
  3695.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3696.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3697.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3698.  
  3699. #------------------------------------
  3700. #   [2315] 2H Swords, Axes, Maces
  3701. #------------------------------------
  3702.  
  3703. Show # %D2
  3704.         ItemLevel >= 75
  3705.         DropLevel >= 63
  3706.         Rarity Rare
  3707.         Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3708.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3709.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3710.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3711.  
  3712. Show # %D2 %UP
  3713.         ItemLevel >= 65
  3714.         DropLevel >= 63
  3715.         Rarity Rare
  3716.         Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3717.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3718.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3719.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3720.  
  3721. Show # %D1
  3722.         ItemLevel >= 75
  3723.         Rarity Rare
  3724.         Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3725.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3726.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3727.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3728.  
  3729. Show # %D1 %UP
  3730.         ItemLevel >= 65
  3731.         Rarity Rare
  3732.         Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3733.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3734.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3735.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3736.  
  3737. #------------------------------------
  3738. #   [2316] 2H Bows
  3739. #------------------------------------
  3740.  
  3741. Show # %D2
  3742.         ItemLevel >= 75
  3743.         DropLevel >= 57
  3744.         Rarity Rare
  3745.         Class "Bows"
  3746.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3747.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3748.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3749.  
  3750. Show # %D2 %UP
  3751.         ItemLevel >= 65
  3752.         DropLevel >= 57
  3753.         Rarity Rare
  3754.         Class "Bows"
  3755.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3756.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3757.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3758.  
  3759. Show # %D1
  3760.         ItemLevel >= 75
  3761.         Rarity Rare
  3762.         Class "Bows"
  3763.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3764.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3765.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3766.  
  3767. Show # %D1 %UP
  3768.         ItemLevel >= 65
  3769.         Rarity Rare
  3770.         Class "Bows"
  3771.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3772.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3773.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3774.  
  3775. #------------------------------------
  3776. #   [2317] AR: Gloves, Boots, Helmets
  3777. #------------------------------------
  3778.  
  3779. #Show # %D2 %UP $size->small
  3780. #       LinkedSockets 4
  3781. #       ItemLevel >= 65
  3782. #       Rarity Rare
  3783. #       Class "Boots" "Gloves" "Helmets"
  3784. #       SetFontSize 40
  3785. #       SetTextColor 220 220 119 200
  3786. #       SetBorderColor 0 140 240 219            # BORDERCOLOR:   Rare 4L Experimental
  3787. #       SetBackgroundColor 0 0 0 219            # BACKGROUND:    Rares - T3
  3788.  
  3789. Show # %D2 $size->small
  3790.         ItemLevel >= 75
  3791.         DropLevel >= 20
  3792.         Rarity Rare
  3793.         Class "Boots" "Gloves" "Helmets"
  3794.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3795.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3796.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3797.  
  3798. Show # %D2 %UP $size->small
  3799.         ItemLevel >= 65
  3800.         DropLevel >= 20
  3801.         Rarity Rare
  3802.         Class "Boots" "Gloves" "Helmets"
  3803.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3804.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3805.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3806.  
  3807. Show # %D1 $size->small
  3808.         ItemLevel >= 75
  3809.         Rarity Rare
  3810.         Class "Boots" "Gloves" "Helmets"
  3811.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3812.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3813.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3814.  
  3815. Show # %D1 %UP $size->small
  3816.         ItemLevel >= 65
  3817.         Rarity Rare
  3818.         Class "Boots" "Gloves" "Helmets"
  3819.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3820.         SetBorderColor 120 120 120              # BORDERCOLOR:   Rares: small
  3821.         SetBackgroundColor 0 0 0 150            # BACKGROUND:    Neutral T6
  3822.  
  3823. #------------------------------------
  3824. #   [2318] AR: Body Armors
  3825. #------------------------------------
  3826.  
  3827. Show # %D2
  3828.         ItemLevel >= 75
  3829.         DropLevel >= 55
  3830.         Rarity Rare
  3831.         Class "Body Armour"
  3832.         SetTextColor 255 190 0 255              # TEXTCOLOR:     T3 Rare
  3833.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3834.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Neutral T4
  3835.  
  3836. Show # %D2 %UP
  3837.         ItemLevel >= 65
  3838.         DropLevel >= 55
  3839.         Rarity Rare
  3840.         Class "Body Armour"
  3841.         SetTextColor 220 220 119 220            # TEXTCOLOR:     T3 Rare
  3842.         SetBorderColor 0 0 0                    # BORDERCOLOR:   Neutral T1.5
  3843.         SetBackgroundColor 0 0 0 219            # BACKGROUND:    Ne